Wednesday, June 4, 2025

Katrielle Layton deserved a better video game

 When my wife, then fiancĂ©, wanted to bring me back to the world of video games, two of the things she did was get me a DS and a copy of Professor Layton and the Curious Village.

Worked like a charm.

The game is a collection of puzzles that are strung together by the story of Professor Hershall Layton (an archeologist, gentleman and the possessor of one devil of a top hat) and his assistant Luke Triton investigating a mysterious town. Unlike many games that have puzzle-like elements, the action stops in the Layton games and you actually solve a puzzle that has little to do with the actual story.

For me, at least, the Layton games were right hot stuff.

Earlier this year, we decided to try out Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy, the seventh main game in the series. Professor Layton has mysteriously disappeared and his daughter Katrielle has taken up the mantle of the detective and puzzle solver. It started out on the 3DS but was also released for the Switch.

Critics viewed it as one of the weakest entries in the series. And I have to agree.

From what I read, it is the first game that didn’t have Akiro Tago work on the puzzles, on account of him passing away. And the puzzles are definitely weaker. More than that, instead of one fairly serious story, it’s a collection of fairly light hearted stories. The story elements lack the weight and gravitas of the earlier games.

But…

We did still have fun.

And it comes down to this. Even a weak Layton game is still a Layton game. Better than nothing is a very weak argument but it is an argument. 

But, while the puzzles aren’t the best, I could forgive that. The story is what really drags the game down. While the Professor Layton stories were bizarre to the point of nonsensical, they still had drama in the context of the settings. Not only is this game broken down into individual, only loosely related, stories, some of the cases would fit right into Richard Scarry’s Busy Town Mysteries. While a couple of the cases are more serious, the overall tone feels like the intended audience is small children, not a general, all purpose audience.

The funny thing is that the three main characters all have the potential to carry a much stronger story. The story we were given made both my wife and I rush through the story elements so we could get to the puzzles.

All said and done, I’d recommend the first two Layton trilogies to anyone who likes puzzles without qualification. Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy, on the other hand, gets lots of qualifications. It is okay as our seventh Layton game but it shouldn’t be anyone’s first.

Monday, June 2, 2025

My May Gaming

 While May was a month where I made a lot of Print and Play Projects, it wasn’t a month where I learned a lot of new games. To be fair, I was making fresh copies of games or systems I was already familiar with. 

I learned:

Mysticana - Sorcerer’s Showdown

Advent of the Wyrms

Paper Pinball - Ski ‘93

Super Dice Heroes

99 (traditional card game)


Out of those games, the most interesting one I learned was Advent of the Wyrms, a Decktet solitaire game. And that was still pretty light. But worth playing again.

Ski ‘93 had the biggest impact, though, since it made me take a deep dive into the Paper Pinball system. Each individual game isn’t much but taken as a collective, the system becomes a lot more fun.

Super Dice Heroes checked the box for learning a new Roll and Writes game. Honestly, it was one of the most basic R&W I’ve seen in a long time but I want to look into its sequel in June.

And I learned 99 on BGA just to learn a game. And that’s about all that amounted to. 

Some months are not gaming heavy months. 

Sunday, June 1, 2025

My May PnP

May ended up being a month with more PnP crafting than I had expected. A lot of them were small projects, laminating Roll and Writes pages. Still, it added up.

Mysticana - Three Spires

Decktet (minimal art deck)

Paper Pinball - Ski 93

Flip Freighters

Letter Snake

Paper Pinball - Sherwood 2146 (vol 1&2&2.5)

Paper Pinball - Wave Wizard

Paper Pinball - Squishington Goes to Venus

Dungeon of Gems

Judgement: A Nine Card Deck Building Game

Ukiyo

Paper Pinball - Wolf Hackers (vol 1&2&2.5)

Paper Pinball - Laser Sisters (vol 1&2.5) 

Paper Pinball - Goblin Circus (vol 1&2)

Paper Pinball - Championship Boogerball

Paper Pinball - Sorcery School Sleuths

Paper Pinball - Fight Back the Winter

Paper Pinball - Space Marines vs Dragons

Super Dice Heroes

Delve - Starter Adventure

Devil Bunny Needs A Ham

Some Kind of Genius?

One Card Mazes

Shut the Box Cards

Escape of the Dead

Mysticana - The Queen’s Interests

Flipword 


My big project was making a copy of the Decktet since I wanted to mess around with that game system and I’m not sure where any of the other copies I’ve made are. I found a low ink variation, which isn’t as much fun as the proper Decktet but used a lot less toner.

I also did a lot of house cleaning, laminating Roll and Writes sheets that I’d printed out at some point or another and told myself I’d get around to laminating. I also swear that I make fresh copies of Devil Bunny Needs a Ham and Escape of the Dead every few years.

My decision to make the Ski ‘93 board for Paper Pinball ended up having me kicking off making copies of almost all the Paper Pinball boards I’d played before. (A couple survived the last move) Paper Pinball had been a guilty pleasure for a while but each individual board isn’t able to support binge play. But it occurred to me that a stack of them would. I guess twelve boards was the critical mass.

I did not expect to make more than a couple projects in May. And I have no idea what June will bring.