Showing posts with label Stoke - Birmingham 0-0. Show all posts
Showing posts with label Stoke - Birmingham 0-0. Show all posts

Thursday, September 27, 2018

Sometimes the point is to NOT nuke Atlantis

Well, I have to eat my words about Stoke-Birmingham 0-0. When I first read it, I couldn’t ever imagine playing it. The whole concept of game poems, which it coined the phrase, was one that I questioned.

Thanks to the power of forums, I have now played it. To be sure, playing via forum definitely takes away from immediacy that is clearly a key part of the game poem concept. On the other hand, gathering folks together to play a fifteen minute game is a tough sell and playing via forum definitely helps mitigate that.

And not only am I glad that I finally played Stoke-Birmingham, I would play it again.


Stoke-Birmingham 0-0 has you simulate being some Stoke supporters who are drinking after a really boring game. The game lasts fifteen minutes when you play it live and one of the most important rules is that you are not to say or do anything interesting. The point of the game is to embrace the banal.

At this point, I have played a variety of narrative games. There is a term that is actually in the rules of Microscope, one of my favorite narrative games, Nuking Atlantis. Microscope has a global scope so the term can be literal in a game. That’s doing something extreme, a story changer that permanently affects things.

And I love doing that or seeing it happen. Well, most of the time. I was in a Fiasco game set in the Wild West where a weaselly gambler at the very end decided that he was secretly a mystic kung fu guy, summoned up a giant golden dragon and flew through a magical portal to join in the battle of Helm’s Deep. (Yes, he had a ton of white dice)

There was something amazing in the audacity of that but that’s not what you play Fiasco for. We will never forget that game but that derailed the game so hard that the proverbial train not only left the tracks but flew straight into the sun. We all agreed we had witnessed some kind of spontaneous magic and we never wanted it to happen again in a game of Fiasco.

Nuking Atlantis can be an exhilarating choice but a key element of Stoke-Birmingham is that it is the non-Nuking Atlantis RPG. The rules explicitly state that you can’t do anything interesting. You are embodying dull people doing dull things. (I wonder what real life Stoke supporters would think of it)

And you know what? That’s a legitimate challenge and trying to no be interesting becomes interesting in its own way. It’s an unusual space to explore, bored sports fans drinking, but as you explore it, you find there is something to explore. Looking back at our game, I felt like we were embracing our inner Raymond Carver and inner Breece D’J Pancake.

Stokes-Birmingham 0-0 was the first game to use the term Game Poem, although I bet you can find earlier games that can retroactively fit the bill. For me, a game poem should ideally try to evoke one specific idea/emotion. It is such a short form that it can only be a snapshot, only has one bullet to fire.

Exploring the banal and the dull seems like an odd place for what became its own RPG form to start. However, by taking us there and showing us how it could be interesting and engaging, Stokes-Birmingham proves how much we can do with game poems.

Wednesday, February 24, 2016

Some initial thoughts on the very strange medium of game poems

Off and on, over the last few months, I have been looking at game poems. It started out with the book 24 game poems by is. I also have a feeling that some of the games in the in the mix tapes would be considered game poems as well.

A game poem is a role-playing experience that is designed to last between 15 minutes and an hour and to evoke a specific emotion or experience as opposed to telling a story.

Somehow, I am not surprised that game poems apparently came out of the Norwegian school of gaming. I have never actually played a game from the Norwegian School but they have always struck me as being the complete opposite of escapism. They always seem to be trying to evoke the strongest emotional response possible.

Honestly, I don't know what to think about game poems. Frankly, if I only have 15 minutes to spend with my friends, I would rather pull out a boardgame like Love Letter or Cinq-0 or Pico 2. I do like short form role-playing games like Barron Munchaussen and I really want to try Murderous Ghosts.

However, game poems shave away so many of the things that actually interest me in role-playing games. In particular, the collective storytelling aspect. Part of me even wonders if I can even consider them to be role-playing games. However, they do ask you to take on a specific character and walk at least a few steps in their shoes.

Allegedly, the very first game poem was Stoke - Birmingham 0-0, which  was first published in a collection of 17 Norwegian school role-playing games appropriately called Norwegian Style.

In it, you spend 15 minutes playing the role of Stroke supporters who are going over to England to see an incredibly boring tied soccer match. You are encouraged to have a pint of beer while you do this and required to not say anything interesting. No confessions of infidelity or true love or being a vampire. Just sit there and dwell on a really meh soccer game.

I've pretty much made it a hobby to find quirky little role-playing games that offer something different. There's no denying that this qualifies. There's also no denying that I can't see myself ever playing it.

But having said that, I am glad that I took the time to look it up and read the one page that it consists of. I like the fact that we live in a world where this can even exist. I would even go so far as to say there is a crazy form of brilliance in making a game like this.

This isn't an example of true art is incomprehensible. Stokes - Birmingham 0-0 is incredibly comprehendible. It takes an experience that anyone can relate to, even if they're not going to soccer or sports, and asks you to experience it as a snapshot of life. The utter banality of it is why it is so universal.

Ever since I first discovered the idea of indie RPG's, which actually took place years after I actually played some indie RPG's, I have enjoyed exploring just what you can do with the medium of role-playing games. The whole Norwegian School and game poems in particular explore ground that I never knew existed.

Stoke et al isn't a game I can see myself ever playing. Game poems will probably never be my thing. But I can't look away.

https://norwegianstyle.wordpress.com/2007/12/07/stoke-birmingham-0-0/