A Gnome's Ponderings

Saturday, November 19, 2016

Sign - language without sound

›
Sign is supposed to be a LARP but it reads more like one third social experiment and one third history lesson and one third group therapy. I...
Thursday, November 10, 2016

The long journey to simplicity

›
Looking at Time Lord twenty years later, I find myself thinking that simpler RPG mechanics have both become more common and more accepted.  ...
Thursday, November 3, 2016

Time Lord, a game time forgot

›
I just stumbled down a rabbit hole and a blast from the past when I rediscovered the role playing game Time Lord. It was the second role pla...
Sunday, October 30, 2016

Playing games during Halloween

›
Really, as long as you count toward horror, there are more games suitable for playing in Halloween than any other. Seriously, the idea of tr...
Thursday, October 27, 2016

Ocean as a game and a discussion

›
I recently reread Ocean, partly to get myself back into reading RPGs for fun. I first read it when I was just starting to explore indie game...
Thursday, October 13, 2016

Settings: are they the real hook?

›
I was recently told something to the effect that players will appreciate good mechanics but they will fall in love with a setting. My ow...
Friday, October 7, 2016

Tak: the reality behind what was fiction

›
Tak belongs to that curious family of games that were fictional and someone decided to make real. The game was mentioned in Patrick Rothfuss...
‹
›
Home
View web version

About Me

Lowell
View my complete profile
Powered by Blogger.