Friday, July 10, 2026

Sadly, Road Trip Solitaire made my hand hurt

Road Trip Solitaire didn’t work for me because my hand kept cramping up.

Honestly, if you just read the first sentence, you’re good. I think that Robin Gibson came up with a mechanically clever game for a regular deck of cards. My only issue was that I found it physically difficult to play.


As the name implies, it’s a game that you could play whole sitting in the car, as long as you’re not the driver. It’s an In Hand game using a traditional deck of cards. Play anywhere with the most common game component known to humanity. (Okay, dice can fight for that position)


You are rearranging the top seven cards, trying to get them in a row. You can discard (move to the bottom of the deck) a card to move another card that many spaces back and forth. (At the start, you out a joker at the bottom of the deck so you know when you run out of cards.)


Conceptually, I really like the idea. There are a lot of good touches. Scored sets of seven cards get flipped around so you can tell them apart when you discard them. The decision tree is wide but easy to understand. 


However, splaying seven cards with the rest of the deck under them was physically difficult for me. My hand got cramped, I kept dropping cards and I’d be constantly double checking to make sure I was at seven.


The solution would be to play it with a table. However, that defeats the purpose of it being an In Hand game and, frankly, I got too frustrated to try that. 


Road Trip Solitaire is a good idea and I appreciate where it’s coming from. I just couldn’t get it to physically work.

No comments:

Post a Comment