Monday, September 8, 2025

Nanga Parbat: Alone on the Wilderness - a tiny game about a HUGE mountain

Nanga Parbat: Alone in the Wilderness is the last game in the Kickstarter for Dr. Finn’s Book of Solo Strategy and Word Games I’m looking at. I saved it for last because it’s not actually in the book but a bonus for backers. Steve Finn has said that he plans on releasing it in some format in the future.

And, truth to tell, it doesn’t feel like it would belong in the book. The eight games in the book use elements from games like Scrabble and Carcassonne and Yahtzee that make them feel intuitive and familiar. They are carefully crafted for a wide, casual gaming audience. Nanga Parbat, on the other hand, is its own thing.

Nanga Parbat sounds to me like either a cryptic or a spare identity for Bruce Wayne but it is actually the ninth highest mountain in the world and is part of the Himalayas. It’s known as the killer mountain, one of the hardest mountains to climb in the world. It is also known for its diverse wildlife and that part is the theme of the game. You are exploring the mountain, documenting the animals you see.

The game sheet has six areas, one for each die pip. Each area has six spaces, also for each die pip. Each space has one of four different animals. (Yak, Red Panda, Snow Leopard and Musk Deer, by the way) At the bottom of the sheet, each animal has six different scoring icons.

Oh, there’s are also some trails between areas but those are only for the musk deer scoring. 

0kay. At the start of the game, you roll a die. Put it on the marching mountain area. Choose one animal to circle in that area. Circle one of the matching animal’s scoring icons on the bottom of the page. Then, move to the die to the mountain area that matches that animal’s number. Roll the dice and cross out the animal that matches the roll in the new area. Then you move the die to the area that matches the new number.

At that point, you start over again but you don’t need to roll the die. You start over in the new area. Do that twelve times and figure out your score.

If you roll a number to cross out an animal that’s already taken, cross out the next highest number. If an entire area is filled, the roll becomes a wild number.

That might sound all cluttered but after one game, it all clicks. Nanga Parbat may not use ‘familiar game language’ but it is still a simple game.

Yaks score specific spaces in each area. Musk deer score specific completed paths. Red pandas score three or more connected circled spaces in an area. Snow leopards score for varieties of animals circled in an area. The rules include a scale for judging your score and I have yet to do well lol

Okay. Here’s the thing. I enjoy playing Nanga Parbat: Alone in the Wilderness. But I’m not sure it’s a ‘good’ game.

The way that the random elements kick into the game, in particular the fact that the areas you get to add a circle to are random, makes me wonder how much my choices matter. Am I playing the game or is the game playing me?

Mind you, I also half expect to have something click and how to play well suddenly make perfect sense. Heck, if someone told me that I was wrong and the game was actually solved, I would give them a listen.

At the end of the day, it is an interesting experience and takes very little time to play. That is enough for it to have some real value for me.

Friday, September 5, 2025

Where I realize the Long Halloween is a foundational story

Rereading Batman: The Long Halloween, I realize I had forgotten both how good it is and how long ago it was written. Almost thirty years ago but it doesn’t feel that way.

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Of course, part of why The Long Halloween feels timeless is because it is so firmly entrenched in film noire. Which I suppose means it is kind of timely but that time is the 1940s lol

It is also set in that mythic early period of Batman’s history before Robin. Which, in real life was eleven months of comic books but apparently lasted at least ten years of Bruce Wayne’s life in some continuities.

The Long Halloween is a murder mystery, one that never entirely gets resolved (at least to some readers’ satisfaction. And that’s just fine because that’s part of film noire) It also explores the fall of Gotham’s conventional organized crime with the rise of costumed lunatics taking over the criminal world.

The Long Halloween is not the only story that explores Gotham becoming a superhero setting with the likes of the Joker pushing out mobsters who haven’t escaped from Dick Tracy but it does a very good job of it. (It might be one of the earliest stories about that but Batman is too vast a subject for me to the sure)

The Long Halloween also gives us another origin story for Two Face. I’m honestly not sure how many of those we’ve gotten over the years. Two Face is such a hot mess that he can’t help but be fascinating. Again, it does a very good job of it. Having thirteen issues, eleven of them before the disfigurement, helps. It gives us time to get to know Harvey Dent before everything comes crashing down.

Researching the story for this blog, I found that it influenced the Nolan movies and 2022 movie. Which I hadn’t realized but I can see. The fact that I hadn’t realized it speaks to how well The Long Halloween has sunk into the DNA of Batman.

Because while it is a solid mystery with a fascinating serial killer and an engaging origin story for both Two Face and Gotham’s identity as a fever dream, it is, above all else, a cracking good story.

Wednesday, September 3, 2025

My August Gaming

August is a month where life kicks back into high gear for us. There wasn’t the time or space for much gaming, let alone learning new games. Still, I got some in.

I learned:

Paper Pinball - Cretaceous Skate Park

A Dragon’s Gift (playtest)

Roll and Reanimate


Earlier this year, I realized that I have been sitting on games in the Paper Pinball series, saving them for a rainy day. I decided I should stop that. And then, in August, it looked like playing one for the first time might be the only new game I’d get in lol

I do try and learn a Roll and Write each month. I wasn’t sure if I could count Cretaceous Skate Park since I am already familiar with the system. Roll and Reanimate does count. Unfortunately, it was also disappointing.

I was very lucky to be able to participate in one of Button Shy’s playtests. Lucky in both being part of that community and finding the time. That was a lot of fun.

Monday, September 1, 2025

My August PnP

August was a month in which adulting really kicked in so working on Print and Play projects fell on the wayside. However, this wasn’t any kind of surprise. It’s part of the natural cycle of the year.

I made:

Casinopolis (published version)

Paper Pinball - Cretaceous Skate Park

Paper Pinball - Mall Bats

Paper Pinball - Boss Battle

Paper Pinball - Miasma

Words (Creative Kids)

My Farm (Creative Kids)

A Dragon’s Gift (playtest)

Rome Must Fall


My big project for August was Casinopolis. I got in on the playtesting for it but I realized I hadn’t actually made a copy of the final version of it. And, possibly because it is the most standalone version of the family, it is currently my favorite. 


Earlier this year, I realized that I was saving Paper Pinball games for when I don’t have time or mental energy to learn anything more complicated. But then I realized that meant I was never learning new boards. So I decided to just play them. And then August was busy enough that learning one Paper Pinball board was a chunk of my new-to-me gaming lol


I also laminated some other Roll and Writes. I want to revisit some of the Creative Kida games and Rome Must Fall feels like a good way to try Solo Wargame’s designs.