Wilderness is a free Print-and-Play Roll-and-Write game that has decent theming and bog-standard mechanics. While I like some of the thematic ideas in the game, its biggest selling point is that its free.
In Wilderness, you are filling an ecosystem with animals. You have to make sure that animals go into their right environment and you have to make sure that the predators are all fed.
In practice, you are drawing shapes on a grid. I have literally no idea how many times I've seen that. And there are some games built around the mechanic that I do enjoy so it's not a bad one. But by this point, you have to make it sparkle.
The grid has three different types of terrain. Water, fields, forest. You will be drawing animals of different shapes of squares on the grid and there are environmental restrictions. For instance, fish can only be in water.
Each turn, one die gets rolled. Consult the handy dandy table and draw the appropriate animal. Each animal is going to be the same number of squares as you rolled. Almost all of the numbers give you a choice of two animals to draw in with six being wild. You can draw an animal in the wrong environment but they will get crossed out and not count for either scoring or the food chain.
Okay, here's the clever bit. Animals three squares or bigger are predators. They must have a prey species touching them or they get crossed out. If they do have a prey animal, that gets crossed out. But the predators are worth more points so that's okay. And they can't share prey. Every predator needs their own supper.
The game ends when no one can make a move. (Some players may get more moves) All animals that aren't crossed out are worth their squares in points. Most points wins.
And here's where there are issues. The whole game, rules and all, takes up half a sheet of paper (you get two copies with every print out) and this is a case of needing more details.
There are some rule ambiguities about who preys on what. The examples show storks eating snakes, which are the same size and also a predator. Which does happen in nature but I also don't think storks eat rabbits, which are smaller and a designated prey species. I could be wrong but that just highlights the problem. Not having clearly defined food chains makes the game confusing. Can the vulture prey on every other species or even another vulture? Common sense answers don't always give clear answers and a rule book should never depend on common sense.
Which is a shame because the food chain is what makes Wilderness interesting. As it stands, we have only eight different types of animals interacting on a small grid and we need some clarification on how those interactions work.
Wilderness feels like a work in progress. I think a game built around food chains and natural environments has a lot of potential. I'd like to see Wilderness with a cleaner rule book and a slightly expanded variety of animals. (That's a dangerous path because too many could make things muddled but the game feels too limited as it is)
Look, Wilderness is free and low-ink and requires no construction after you print the page. I don't regret trying it. However, it needs a little work to become much better.