Solatro is what you get when someone decides to adapt Balatro for physical cards and does a pretty good job of it.
With that said, a key element to making Solatro functional is to simplification. Balatro has 150 Jokers alone, let alone different planet and tarot and spectral cards and different decks. It has many ways of modifying game play.
Solatro has six. Not nearly as impressive but very manageable.
If you know how to play Balatro, learning Solatro is like falling of a log.
You get a hand of eight cards. In the first round, you are trying to earn at least 25 points. That goal goes up by 25 points every round. You earn points by playing poker hands. Each round, you get to play three of those poker hands and you get three discards to work with each round.
A major difference between Solatro and Bolatro is that in Solatra, each poker hand is worth a set amount points. What cards you use don’t matter. While in Balatro, higher cards get you more points. Not as interesting but damn if it doesn’t simplify things.
At the end of every round, you can use any excess points to buy one-use powers. An extra card, discard or hand, bonus points, double score or survive a round where you’d lose. You can only have one of each power at a time and you can’t carry any excess points to the next round.
Okay. I feel you have to ask two questions. Is Solatra a replacement for Balatro? No. Not even close. Is Solatra a decent game on its own? Yeah. I think it is.
Between the simpler scoring and the fact that Solatro doesn’t have over a hundred modifiers, the decision tree in Solatro is a lot simpler. However, it still has a solid decision tree.
When I was researching poker solitaire, I found out there is a solitaire variant called Poker Square that goes back to at least 1908. Which was a rabbit hole all by itself. However, Solatro feels more like poker, discarding to build your hands.
Solatro is fun and only requires a deck of cards you almost assuredly already have. It deserves to be out there and it’s worth trying.