I’ve been meaning to try out Rolling Boxcars from the 13th Roll and Write Design Contest since, well, the contest from 2022.
It’s honestly amazing how many Roll and Write design contests there were as a reaction to the COVID lockdown, when there as a real need for home printed games. It produced a lot of interesting designs.
And train themes have long been an interesting one for me. While Ticket to Ride was a big part of my introduction to board games, it was really Mayfair Games presence at GenCon that did the trick.
The late Mayfair had a ribbon event where you played games to earn ribbons. And train games were a major part of their line, since the company was originally formed to publish Empire Builder. (But, let’s be honest, getting the US license for Catan was their biggest move)
I’m rambling because, after trying Rolling Boxcars, I don’t have much to say about it. I didn’t get any sense of theme or innovation from it. Mechanically, nothing wrong. However, I found the game ultimately forgettable. And I’m pretty generous for finding the bright spots in games.
In fact, Rolling Boxcars made me go back to Fast Train to Miyajima, which was from the fourth R&W design contest from 2020. It is also a simple dice game about loading trains.
In addition to the fact that I can actually feel the theme, I like it’s mechanic of having to combine primary colored dice in order to load a secondary color train. Simple but also cute and memorable. I still hold that, with a little bit of polish, it could be professionally published and find an audience.
Neither game has an actual entry on BGG. And, while I found Rolling Boxcars didn’t click for me, Fast Train to Miyajima is a very hidden gem.
https://boardgamegeek.com/thread/2958172/wip-boxcars-13th-roll-and-write-contest-contest-re
https://boardgamegeek.com/thread/2442024/wip-fast-train-to-miyajima-r-and-w-contest-compone