I stumbled upon Common Grounds by Troy Hickman over twenty years after it came out. A six-issue limited series, it is either obscure or I’m just an uncultured cad for having never heard of it.
But Common Grounds is worth discovering.
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The titular Common Grounds is a chain of doughnut shops that serve as a neutral ground for superheroes and supervillains, where they can meet and talk without violence. It’s an anthology, tiny slices of life, but forming an overall arc that we only see by the end.
More than anything else, Common Grounds reads like a love letter to Astro City. And, coming from me, that is a huge compliment. Superheroes as people is hardly new. That was the point of the Fantastic Four and an idea that Spider-Man elevated to darn near perfection. But Common Grounds does it really well.
Like Astro City, Common Grounds is a world of original characters that are built off of archetypes to the degree that you intuitively understand who they are. And you can picture the characters being able to hold down their own series.
While the core concept lends itself to comedy, and there is comedy to be sure, there is also drama and even tragedy. Sometimes in the same story. A reunion of goofy giant monsters from the 1950s has a total mood shift when they hear about a child’s death from domestic violence. ‘Who is the real monster?’ works when it’s done well.
And I don’t think that’s one of the stronger stories.
Little details and callbacks add up as the stories go on, culminating in the origin of the Common Grounds itself, rooted in tragedy and hope.
I wonder what an ongoing Common Grounds series could have been like. There was the potential for so many more stories. However, getting even these six issues and their cohesive vision is a delight.