Some years ago, I tried out Ukiyo and I thought it was a really solid game. However, it fell under the never-ending issue of ‘so many games, so little time’ and got buried under other games to learn and non-game life.
Last year, I decided that I needed to give Ukiyo another try. And it has ended up being a game I now get in the table all the time.
(I should note that I have only played it as a solitaire. That being said, I suspect that that is where it really shines.)
Ukiyo is a tile-laying micro game that uses Japanese symbols. (I have the first edition but the second edition looks very pretty) Each card is two-by-three symbol grid and the play area is going to be a six-by-six symbol grid. Cards have to overlap because it wouldn’t work otherwise.
Every card also has a goal on it. And that that is the heart of the game, multiplayer or solitaire. In the solitaire game, you set aside three to four cards and you try to achieve all of those goals in order to win.
One of the things that makes the game so very playable as a solitaire is that there are 20 different challenges, ranked in four levels of difficulty. 20 challenges might not sound like a lot, but there are many solitaire games that are basically just one challenge. 20 is a lot of replay value.
And the fact that you can choose your difficulty rating is also a big deal. I can handle the easy challenges basically on auto pilot. That’s great for when I’m not up for heavy thinking. And the toughest challenges? Haven’t actually won one of those yet which makes them a reliable challenge.
When I first played the game, I definitely thought there was good stuff there. When I went back to the game earlier this year, I was impressed all over. I was happy to find that it offered different flavors of mental exercise/escape in an 18-card package.
Now, mind you, there are a lot of options like this out there. Enough that there are some that are very, very good. Sprawlopolis and its many children are a strong example of this.
And, while Ukiyo can be played on a airplane tray, where Sprawlopolis might spill off the side, it isn’t the small footprint that makes the difference. It is my ability to choose the level of challenge and to choose it in a very fine degree that has made me add Ukiyo to regular play.
It is a very good game. But, possibly more importantly, it is a very flexible game.