I backed Coin Pusher: Galactic Surge more due to theme than any other reason. Being designed by Jason Greeno and Jason Tagmire probably would have pushed me over any way but the theme was still a big draw.
I am fascinated, for whatever reason, by board games based on pinball. Coin pusher machines are adjacent, although they don’t have the culture cache or history of pinball machines.
Galactic Surge is a Print-and-Play Roll-and-Write solitaire. Along with one of the four different play sheets, you’ll need three dice and something to write with.
The main play area consists of three areas. Alien attacks, which make life more difficult for you. Level one, where you make most of your decisions. Level two, where you can earn points. Thematically, level one is where your coins land and level two is what falls down.
Without flat out repeating the rules, you are writing numbers in either ascending or descending order on twelve columns. Fill up a column and you get to fill in the columns the second level where you can earn points.
Oh and the aliens are bad guys and can eliminate columns. Which isn’t a feature I’ve seen in a physical game but definitely makes the game more interesting. And you can also get items that will get you points or special abilities.
There is more to the game that that. Still, the core is roll three dice. Assign one to further the aliens’ plans, and two to determine what value you put in what column.
Jason Nemo’s designs always seem to be about pushing the limits about what you can do with the Roll and Write or micro game medium. Coin Pusher is, in all honesty, one of his most accessible designs, which may be why I’ve take to it.
Coin Pusher does a very solid job reflecting its theme. The mechanics definitely reflect pushing something along. And the actual game itself is fun. It has good decisions and a good tempo.
I am glad that it has multiple sheets (and you can mix and match the levels) but I hope the two Jasons make more.