One of the funny little side effects of getting a new phone is that I no longer have the IOS version of Onirim. Quite frankly, I am amazed that I managed to be able to use the app for as long as I had. I still have a physical copy of the first edition of the game and I am looking into seeing if I can still get in some plays via Steam.
Still, the app gave me a long run with Onirim. It became part of my morning routine, playing a couple of games over coffee. For around eight years, I played Onirim every day. It easily became my most heavily played game. Of course, having a short playing time, being a solitaire and being on my phone all played a big role in achieving that status.
Clearly I am biased but I think, for all its simplicity, Onirim was an interesting game that offered good game play. There isn't one single formula to winning. Instead, as the cards played out, I would see which formula I would need to use. The game offered actual tension, knowing that the nightmare cards were there to destroy my plans and force me to come up with new ones. Indeed, the core idea of playing Onirim, at least as far I see it, is to not get attached to any move. To know when to drop your plans and come up with new ones.
While I am going to miss Onirim, I knew that there was going to come a point where it wouldn't be a digital option anymore. Particularly with the convenience of having it be its own app on my phone. The very nature of programs is that they will be superseded, that they will become obsolete and that they will fade away. It isn't the first game I regularly played to lost support and be discontinued. It's had the longest run but its not alone.
While I'm sad its no longer at my fingertips, I am glad I got in so many good memories and good games with it.
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