Ghosts Love Candy Too Roll and Fright is a collection of three Roll and Write games themed around friendly ghosts and trick or treaters. I think they started life as stretch goals for a Kickstarter campaign. I waffled about writing about it as one or three blogs but each game is its own thing and I’ve devoted blogs to slighter games.
Monday, February 27, 2023
One last stab at Ghosts Love Candy Too Roll and Fright
Friday, February 24, 2023
Even more about Ghosts Love Candy Too Roll and Fright
Ghosts Love Candy Too Roll and Fright is a collection of three Roll and Write games themed around friendly ghosts and trick or treaters. I think they started life as stretch goals for a Kickstarter campaign. I waffled about writing about it as one or three blogs but each game is its own thing and I’ve devoted blogs to slighter games.
Wednesday, February 22, 2023
Ghosts Love Candy Too Roll and Fright part 1
Ghosts Love Candy Too Roll and Fright is a collection of three Roll and Write games themed around friendly ghosts and trick or treaters. I think they started life as stretch goals for a Kickstarter campaign. I waffled about writing about it as one or three blogs but each game is its own thing and I’ve devoted blogs to slighter games.
Saturday, February 18, 2023
What if you made a crossword puzzle but left off most of the letters?
Worder is a nine-card word game, which is a bigger genre than I used to think. It’s by Jason Tagnire, who is the guy behind Button Shy and PnP Arcade. So he’s had quite an effect on my gaming life lol
Wednesday, February 15, 2023
The Sumikko Gurashi movie is a cuddly bedtime story
Sumikko Gurashi is a Japanese franchise whose primary goal is to sell stationary. But it is also a set of adorable cartoon animals that look like they are all shaped like dumplings.
Monday, February 13, 2023
You already know what Sudoku Rush is about
When I looked at Sudoku Rush, the first question that I had to ask myself was ‘Why wasn’t this already a game?’
Friday, February 10, 2023
Why not the Three Musketeers?
I picked up a recent bundle QAGS (the Quick Ass Game System) primarily because I am interesting in Hobomancy. However, that isn't going to keep me from looking at the other games in the system. Incidentally, QAGS has reinforced the idea to me that the biggest building block of an RPG is the story and setting and the mechanics draw my attention the most I when they get in the way of those two things. QAGS looks like a perfectly functional system but I am actually invested in what I can get out of the setting books.