It had been a bit since I had tried a new (or new-to-me) game from Alexander Shen and, when I saw that Monster Dinner Party was a quick 9-card build, I decided it was a good one to try out.
Monday, July 21, 2025
Monster Dinner Party is another cozy little game from Alexander Shen
Friday, February 14, 2025
This Mars Vacation is sadly not out of this world
I printed out two of Alexander Shen’s games at the same time, Trap Construction Corp and This Mars Vacation. Of the two, I had higher expectations of This Mars Vacation.
Friday, January 31, 2025
I didn’t expect Trap Construction Corp to work
Well, it happened again. I went into an Alexander Shen game with low expectations and my first reaction to playing it was "Let's play that again"
Monday, December 30, 2024
Tiny Maze Things - when I’m too tired to think
Tiny Maze Things was the last Alexander Shen creation I learned in 2024. Shen’s little puzzles and games are such delightful guilty pleasures. And Tiny Maze Things may be one of the simplest of their works I’ve tried.
Friday, November 15, 2024
When a game makes me appreciate other games
I ran across Caterpillars in my never ending search for casual Roll and Writes (NOT to be confused with Canterpillar’s Feast, which is a significantly better casual Roll and Write) And my take away from it is not that Caterpillars is a better game than it seems to be. It’s not. No, it is that it makes me appreciate the light, casual R&Ws that I do enjoy.
Saturday, November 9, 2024
Dungeon Monsters and the IRS
And My Tax is another Alexander Shen game that makes me ‘That was a nice little fluff… let’s play it four more times’
Friday, September 13, 2024
Alexander Shen’s Race Day is a pleasant little journey
Alexander Shen has described their puzzles and games as maybe not the best sandwich but still a sandwich and one you wouldn’t give a one-star review of. I think that explains the appeal of their work very well.
Friday, August 16, 2024
Alexander Shen makes an addictive little Spooky Forest
Spooky Forest is a recent game/puzzle from Alexander Shen. I’m scared to say the latest game since Shen so routinely publishes quirky, charming PnP games that I can’t keep up lol
Monday, August 5, 2024
Monster Healer and an Etsy design aesthetic
Monster Healer Solo IIDX (Monster Healer from here on out) is a solitaire Roll-and-Place game. You don’t have to write anything down. You just have to get dice in specific spaces.
Friday, March 22, 2024
Golem Needs Pie: whimsical theme, loads of content, critical flaw
I’ve made it a point to look at every new (or new to me) game or puzzle from Alexander Shen. Their games just do a good job on mental coffee break niche.
Sunday, December 31, 2023
Looking back at 2023
2023 was a year of changes for us. Moving across the country, me starting a new job, our son starting in a new school.
Saturday, November 25, 2023
Digging up beetles for fun and points
Beetle Get! is a Flip-and-Write solitaire by Alexander Shen, a hidden gem of a PnP designer. You try and score points with a shifting tableau of beetle cards.
Friday, November 3, 2023
My October Gaming
As has just become standard operating procedure, October was a crazy month and learning new games was not even remotely a priority. Still, I did learn a couple.
Tuesday, October 17, 2023
A simple game of fantasy mining that still works
As I’ve mentioned before, Alexander Shen has a gift for making neat coffee break-sized games and puzzles. Making five-minute games might not be as impressive as making six hour epics that break dining room tables but damn if it still isn’t a cool gift.
Take What You Mine is a game where you fill a pack with gems and treasure chests and slime that you dig out of the ground. It has just enough theme to have some quirky charm.
Mechanically, it’s one of those Roll and Writes where you’re filling a grid with symbols. You have a five-by-five grid where you out the stuff you want to get points for. You also have a five square grid (a square with one extra space sticking out) for putting stuff you don’t want in your backpack but those will be worth negative points.
The basic idea is simple. Roll one die, consult the chart and draw the item in. Each item has a different sent of scoring rules (gems have to be in a set, stone has to be an even number) but it’s the slime and the treasure chests that make the game tick.
Slime, excuse me, _pure_ slime is worth a respectable four points. BUT it can’t be placed next to another slime and it renders anything it’s next to worthless.
Treasure chests take up four squares and their value is determined at the end of the game with a die roll for each chest. And treasure chests are the worst. They take up a lot of space and the best return you can get is 1.5 points per square.
The game ends either when you choose to end it after a placement or when you make a roll you either can’t or refuse to make. If the game ends the second way, you lose as many points as that final die roll.
Take What You Mine has some definite limitations. Any Roll and Write that uses only one die limits both what the dice can do and your ability to play with the odds. And Take What You Mine doesn’t have any dice manipulation so you have to cope with what you get.
That said, between the fairly generous placement rules and the discard pack, you do have more control than I was honestly expecting. The game is an interesting balance of being just big enough to offer actual choices while being small enough that the limitations don’t get annoying.
Take What You Mine does a very good job of making an interesting five minutes. If it was even just twice as long, it would need more. However, it’s excellent with a cup of coffee.
Friday, October 13, 2023
Experiments in Roll and Move
I try and learn at least one or two games a month but October has been a month where finding the time and focus to do that just hasn’t been there. Then I realized that a good place to look would be Alexander Shen’s catalog.
Now, that might sound like a slam on Shen’s design skills but it’s the opposite. Their short and deceptively simple games and puzzles serve a very real purpose and need. And the way Shen keeps on creating games that fit so neatly the coffee break niche means it’s not an accident.
Quests Over Coffee: Danger Room is a game I have periodically looked at, in no small part because I feel that Quests Over Coffee is Shen’s strongest game.
Spoiler: Danger Room has nothing to do with Quests Over Coffee.
The board, score/time track and rules for Danger Room take up just one page. You just print off that page, add some tokens and dice and you’re done.
The board is a seven by seven grid. There are four three-square L-shapes that divide the board into bottlenecks and paths. There are also eighteen scoring spaces on the board, each with a dice pip on if.
You put a token in the middle of the board to serve as your pawn. The scoring token goes at the start of the track and the time goes on the end. Each turn, you roll three dice and assign one to movement, own to scoring and one to time.
Move is obvious. Move your pawn that many spaces with no backtracking. The time die moves that many spaces down the track. Scoring is a little weirder because the pip symbol doesn’t mean that that actual pip. You actually check a chart to see if the die you assigned earns one to three points.
The game ends when the score token and the fine token either meet or pass each other. At that point, your score is your score.
Wow. A lot of Shen’s games and puzzles are minimal but Danger Room really pushes it. Both in flavor and in content, it just felt like there wasn’t anything there. As a contrast, Shen’s Blankout is just as minimal but has some pattern recognition and development that I enjoy.
There are some nice touches. Lower numbers tend to score better so you have a choice to slow the time token down or try to get points. If I was told that Danger Room had been created as mental exercise, I wouldn’t be surprised. It’s a solitaire Roll and Move with very few moving parts.
I found the idea interesting enough to play Danger Room a few times but it feels more like an experiment than a game. That said, I also tried another Shen solitaire at the same time, Take What You Mine, and I enjoyed that one a lot more.
Friday, August 18, 2023
Honeycomb Cavern does its job as a pleasant diversion
Honeycomb Cavern is the latest game I’ve tried by Alexander Shen.
Friday, June 30, 2023
Quests Over Coffee is worth a second cup of coffee
Alexander Shen really got on my radar with Quests Over Coffee. Certainly, it’s the game that has gotten the most exposure at PnP Arcade, thanks to all the expansions. I’d made a copy earlier this year and I’ve finally tried it out.
Wednesday, June 14, 2023
Puzzles and Alexander Shen
When looking for a demo of Alexander Shen’s Crumbling Dungeon, I found out that there was a Memorial Day sale on their games and puzzles. Which was a way of getting Crumbling Dungeon and a bunch of other stuff for a darn fine price. I had a couple items already but it was still a real bargain.