Earlier this year, I mentioned in passing that I had started to read the Dungeon Crawler Carl series by Matt Dinniman. However, I wanted to get properly into the series before I commented on it.
And I’m glad I waited because I really feel like the big picture only started to take shape in the third book. I’ve read five of the books and now I feel like I can have some opinions.
Spoilers
Spoilers
Spoilers
Spoilers
Spoilers
Spoilers
Spoilers
Spoilers
Spoilers
Spoilers
Aliens invade the Earth, wipe out almost everyone and create a sadistic reality show out of the survivors. Clarke’s third law kicks in hard as the interior of the Earth has been transformed into a vast dungeon where magic functionally works.
To avoid being freezing to death in a decimated winter-time Seattle, Carl goes into the world dungeon carrying his ex-girlfriend’s cat Doughnut. Who quickly gets uplifted to become a snarky but adorable magic-using kitty.
The world dungeon functions like a RPG with the ‘participants’ fully aware of their stats, able to get special abilities and access to a functionally infinite inventory in hammer space. A major element of the books is Carl constant search for exploits and loopholes in the system.
The game master is an insane AI with vast reality warping capacities (which would be needed to make the world dungeon even function) whose major goal (at least at the start) is to make the hellish dungeon crawl as entertaining as possible for the galactic empires who are watching.
Now, there is clearly a lot of potential for comedy in this setup. And there is a lot of funny stuff. Doughnut is a cat who can shoot lasers out of her eyes and is overloaded with pop culture references (They left the TV on to keep her company and she remembers it all) The insane AI’s item descriptions are desperately edge lord.
However, the premise is that the human race was all but wiped out and the survivors are being tortured for intergalactic civilization’s entertainment and Dinniman does not let you forget that. The trauma that the survivors go through is a part of that entertainment. The series is as much horror and it is comedy. Sometime, much more.
The Dungeon Crawler Carl series sometimes goes to some very dark places. We spend a lot of time with Carl and Doughnut. Their struggle for not just survival but also sanity is part of what makes us care.
While the seeds of the bigger picture are there from book one but I felt like they didn’t become prominent until the third book. First of all, Carl shifts from just trying not to die to trying to keep the remnants of humanity alive. That’s part of his story from book one when he strives to keep the elderly survivors from a nursing home alive in the world dungeon but the scope of his efforts to keep everyone alive just keeps getting bigger and bigger.
The other element that increases the scope is, somehow despite being trapped in the world dungeon, Carl begins interacting with the alien governments and cultures. That’s justified because this is entrainment. Carl ends up being pulled out to be on talk shows and similar venues.
Because, beyond entertainment, the series is also a critique of capitalism. In particular, of a 1% who view the rest of the world as a commodity. Who are actively offended by the idea that the other 99% would want or deserve any kind of autonomy.
To be fair, I think it’s a critique well worth making.
On top of that, the alien civilizations seem to be built on ancient technology that they don’t seem to entirely understand or have complete control of. Pretty sure that’s foreshadowing some things to come.
I’m not saying Dungeon Crawler Carl is secretly a deep, philosophical work. No, I’ll save that argument for Terry Pratchett’s work. But it does have something to say beyond being escapist fluff.
The first five books are strong. I hope Dinniman keeps it up.