Playing a game a hundred times is a big thing. Maybe a big, silly thing but it is still a thing. There are a lot of games I haven’t played ten times after all. (Not counting the vast, perhaps unfathomable, number of games I have never ever played)
Friday, July 26, 2024
Not every hundred plays weighs the same
Wednesday, July 24, 2024
When Cinq-O was my hero
Cinq-O is a game that I picked up very early in my board gaming life. Like before I ever made an online board game order. Before I hauled a ton of games home from a convention. Back when my collection consisted of a bag that held a couple of Looney Lab card games and some Cheapass Hip Pocket games. I’m not ever sure I’d picked up the travel version of Settlers of Catan, which may have been my first ‘big’ purchase.
Monday, July 22, 2024
This Sprawlopolis is really good
I have to confess that I have largely admired the Sprawlopolis family from afar. I have always thought the games were downright brilliant but, until quite recently, I played their parent game Circle the Wagons more than the entire family put together.
Friday, July 19, 2024
A completely unfair review of Paper App Dungeon
First of all, confession and disclosure. I played Paper App Dungeon via the play sheet provided by Semi Co-Op. So I have in no way shape or form played the game as it was designed to be played. That said, that is also probably the only way that I would have tried out the game.
Wednesday, July 17, 2024
Even by Roald Dahl standards, the Witches is disconcerting
Since my son was reading Roald Dahl’s The Witches, I decided to read it too. While I have read a lot of his books for children, some of them when I was a kid, and his stories for older audiences, that was a book that I had never read.
Monday, July 15, 2024
Dice and colors and evil labs
I’ve been meaning to look Polterdice games for a while. I’ve backed a couple of their Kickstarters so I’ve picked up a decent amount of their library and their designs do look interesting.
Wednesday, July 10, 2024
Young Adult literature and the upside of necromancy
Please Don’t Tell My Parents I’m the Queen of the Dead by Richard Robert’s wasn’t on my immediate reading list. I mean, I planned on eventually reading it but I had other stuff higher on the list. But it ended up sneaking to the front of the line.
Monday, July 8, 2024
Brain fog gaming
I’ve decided that I need another category of gaming, brain fog gaming.
Friday, July 5, 2024
Nine Perils: Mysticana’s first steps
It only makes sense that my first foray into Mysticana was Nine Perils, the solitaire option of the core games. I mean, I only have to find myself in order to try out the game.
Wednesday, July 3, 2024
My June gaming
June was a different kind of month for me because a lot of what I learned were design contest entries or play test prototypes. Which, in many ways, are very similar.
Miseries of the Night
Mysticana - Nine Perils
Casinopolis (prototype)
Dice Fishing D6
Guards & Goblins (2024 9-Card Contest)
The Star Speaker (2024 9-Card Contest)
Simply Solo #8 (prototype)
My Evil Lab
Monday, July 1, 2024
My June PnP
June ended up being a busy Print and Play month for me. Heck, there’s a chance it will be my heaviest PnP month of the year.
Beards and Booty
Mysticana (demo version)
Murderers’ Row (Bluey Retheme)
Casinopolis (playtest prototype)
Guards & Goblins (2024 9-Card Contest)
The Star Speaker (2024 9-Card Contest)
Wayfarer’s Tale: The Lonely Isle
Dice Fishing D6
Around the World in 10-15 Minutes + expansions
Everest 1924
Bake and Sale
Space Alone - B&W basic boards
Malta Convoy
Logicards (2024 9-Card Contest)
Nintle (2024 9-Card Contest)
Tanuki Matsuri
Habits (2024 9-Card Contest)
Spore (2024 9-Card Contest)
Simply Solo #8 (play test version)
Friday, June 28, 2024
Button Shy and playtesting
Perhaps the biggest highlight of my June gaming was being part of the play testing group for Casinopolis.
Wednesday, June 26, 2024
Tolkien’s vision of Faery
If it wasn’t for the Lord of the Rings, I doubt I would have ever heard of J. R. Tolkien’s Smith of Wootton Major. That said, the novella is an interesting, thoughtful read.
Monday, June 24, 2024
Why I keep playing Murderers’ Row
Looking at my records, it’s been a few years since I’ve written about Murderers’ Row. I have played a lot of Print and Play games over the last several years. I’m always curious about finding new things. So it’s hard for a game to stay in rotation. But Murderers’ Row has. It just keeps holding up.
It’s an eighteen-card tableau destroying game. You randomly create a row of ten cards and then use the cards’ special powers to eliminate all but one card. If you can’t make a move and you have either more than one card or no cards, you lose.
The cards all have thematic names like Swordsman or Assassin and have powers that are somehow at thematically linked to that name. When a card gets used, it gets flipped over to mark it as inactive and you can’t use that power again.
A major factor in the game’s replay value is that you only play with some of the cards and placement matters. Most cards have very specific ranges. So you end up with a ton of possible layouts and they are all functionally different.
Not only does Murderers’ Row not take up much space, it’s pretty easy to play it as an In Hand game so you don’t even need a table. I will admit that, sometimes, when playing it as an In Hand game, I’ll drop the number of cards, particularly if I’m tired. However, the fewer the cards in the initial setup, the more luck plays a major part in making a layout solvable. With ten cards, you have enough abilities that decisions make the real difference.
And that is also why I keep playing Murderers’ Row and recommend it. It is a tiny game and doesn’t take long to play. However, it isn’t just luck and the game doesn’t play itself. You have to figure out how to solve it.
In many ways, Murderers Row reminds me of Scott Almes Food Chain Island. Similar idea and mechanics only you are just working with a line instead of a grid. And frankly, Food Chain Island is better but Murderers Row is still a damn good little game. It’s been part of my travel box for years and I don’t see it leaving.
Friday, June 21, 2024
Dipping a toe back into contests
Sometimes, it feels like every design contest has some easy-entry-point entry. A game that doesn’t have a ton of rules or a ton of construction or components. As a rule, they usually aren’t the ‘best’ games but they let you get your foot in the door, let you participate.
Wednesday, June 19, 2024
Chi’s Sweet escape from reality
You would think that I’d been meaning to read Chi’s Sweet Home because I am a life long cat lover. But no, I decided to pick up Chi’s Sweet Home because I saw so many students reading it, including students who I really didn’t expect to read anything at all.
Monday, June 17, 2024
Beards and Booty is a beer and pretzels joy
I went into Beards and Booty with meh expectations but I was pleasantly surprised by how it played out. Nothing in Beards and Booty is original or innovative but it all came together in a way that really worked for me.
Friday, June 14, 2024
The Last Lighthouse - Tower Defense and Nameless Horror
The Last Lighthouse is the sixth game in Scott Almes’ Simply Solo series. As someone who has stumbled into Print and Play, solitaire, and Button Shy, the Simply Solo series is one that I eagerly look forward to every new entry.