Perhaps the biggest highlight of my June gaming was being part of the play testing group for Casinopolis.
Friday, June 28, 2024
Button Shy and playtesting
Wednesday, June 26, 2024
Tolkien’s vision of Faery
If it wasn’t for the Lord of the Rings, I doubt I would have ever heard of J. R. Tolkien’s Smith of Wootton Major. That said, the novella is an interesting, thoughtful read.
Monday, June 24, 2024
Why I keep playing Murderers’ Row
Looking at my records, it’s been a few years since I’ve written about Murderers’ Row. I have played a lot of Print and Play games over the last several years. I’m always curious about finding new things. So it’s hard for a game to stay in rotation. But Murderers’ Row has. It just keeps holding up.
It’s an eighteen-card tableau destroying game. You randomly create a row of ten cards and then use the cards’ special powers to eliminate all but one card. If you can’t make a move and you have either more than one card or no cards, you lose.
The cards all have thematic names like Swordsman or Assassin and have powers that are somehow at thematically linked to that name. When a card gets used, it gets flipped over to mark it as inactive and you can’t use that power again.
A major factor in the game’s replay value is that you only play with some of the cards and placement matters. Most cards have very specific ranges. So you end up with a ton of possible layouts and they are all functionally different.
Not only does Murderers’ Row not take up much space, it’s pretty easy to play it as an In Hand game so you don’t even need a table. I will admit that, sometimes, when playing it as an In Hand game, I’ll drop the number of cards, particularly if I’m tired. However, the fewer the cards in the initial setup, the more luck plays a major part in making a layout solvable. With ten cards, you have enough abilities that decisions make the real difference.
And that is also why I keep playing Murderers’ Row and recommend it. It is a tiny game and doesn’t take long to play. However, it isn’t just luck and the game doesn’t play itself. You have to figure out how to solve it.
In many ways, Murderers Row reminds me of Scott Almes Food Chain Island. Similar idea and mechanics only you are just working with a line instead of a grid. And frankly, Food Chain Island is better but Murderers Row is still a damn good little game. It’s been part of my travel box for years and I don’t see it leaving.
Friday, June 21, 2024
Dipping a toe back into contests
Sometimes, it feels like every design contest has some easy-entry-point entry. A game that doesn’t have a ton of rules or a ton of construction or components. As a rule, they usually aren’t the ‘best’ games but they let you get your foot in the door, let you participate.
Wednesday, June 19, 2024
Chi’s Sweet escape from reality
You would think that I’d been meaning to read Chi’s Sweet Home because I am a life long cat lover. But no, I decided to pick up Chi’s Sweet Home because I saw so many students reading it, including students who I really didn’t expect to read anything at all.
Monday, June 17, 2024
Beards and Booty is a beer and pretzels joy
I went into Beards and Booty with meh expectations but I was pleasantly surprised by how it played out. Nothing in Beards and Booty is original or innovative but it all came together in a way that really worked for me.
Friday, June 14, 2024
The Last Lighthouse - Tower Defense and Nameless Horror
The Last Lighthouse is the sixth game in Scott Almes’ Simply Solo series. As someone who has stumbled into Print and Play, solitaire, and Button Shy, the Simply Solo series is one that I eagerly look forward to every new entry.
Wednesday, June 12, 2024
By Jove, PnP files are worth spending money on
About eight years ago, I tried out a PnP game called Outlaw. It was a very simple build, print out a board and add dice and tokens. It was a dice chucker that had a bit of a Pickomino feel.
Monday, June 10, 2024
Miseries of the Night turns Sandman into a spreadsheet
Miseries of the Night is a post card Roll & Write game. I actually just printed it off as a PDF that I laminated. I’m not sure how well it would work as an actual postcard since gameplay requires you to erase stuff as you go along. Still, postcard defines the size of a game, not the actual practice.
Friday, June 7, 2024
So what is a foundation deck?
Button Shy’s June Kickstarter is Mysticana: A Foundation Deck. I haven’t finished making a copy of the demo version but I did want to get some thoughts out before the Kickstarter ends.
Wednesday, June 5, 2024
Failed Anatomies reminds of how bleak Delta Green is
Reading Delta Green: Tales from Failed Anatomies, I found myself thinking that I was reading literature based on a RPG that was, in turn, based on literature.
Monday, June 3, 2024
My May Gaming
Some months, learning games end up being a way to decompress and relax. May was one of those months.
Saturday, June 1, 2024
My May PnP
May ended up busier PnP crafting month than I had expected. I made:
What’s Kraken: Ghost Captain
Food Chain Island (demo version)
Rally J
13 Sheep
Hello Autumn (Creative Kids collection)
Blankout
One Card Mazes
Explosion in the Laboratory
Every time I can’t find my travel copy of Food Chain Island, I just make another one. No regrets. And One Card Mazes continues to be my way of filling in extra space on laminating sleeves. And they’re a great way to do that :)
Explosion in the Laboratory ended up getting added to the queue because I try and make a ‘larger’ game every month and I couldn’t justify Rally J as that game. That said, it’s been a game that was already in the broader queue and I think it’ll be good.
But, in many ways, my actual big project was making classroom copies of Hello Autumn, 13 Sheep and Blankout. All super easy builds but I had to make enough for group play. I didn’t end up actually using Hello Autumn but I’m glad I made them, just in case.
Honestly, I’m already gearing up for June.