Mind you, I still think both games are top notch and, more than that, still very important. Hive continues to be held up as the game that people who hate abstracts love. Blokus has had and I’m pretty sure continues to have mainstream success. I think they’ll both be around and getting played twenty years from now.
Hive faded for me because the folks I regularly play with are meh about it and prefer other light abstracts. I’d certainly play it again and it’s not leaving my collection. And it is definitely a modern classic.
As a rule, I’m more of a fan of putting stones on a board than moving stones around the board. However, Hive does both. It isn’t the only build-the-board-as-go game but it is the best I’ve seen. Tile Chess seems to force the game to fit that idea while it feels organic and intuitive in Hive.
On the other hand, Blokus has left my collection. I do think it’s a very good design and an abstract that works brilliantly for four players, which isn’t the usual count for a perfect information abstract. However, I found meh as a two-player (at least once a game, it seemed like someone would forget which color they were on) and it’s downright dreadful as a three-player game.
To be fair, Blokus Dual and Blokus Trigon are what have replaced it. So, it’s not like I went that far away. However, Blokus Dual is so much stronger as a two-player game and Trigon is great at both four-player and three-player. To be even more fair, neither of those two games I like more would exist if it wasn’t for the original Blokus!
(Note number one: Blokus 3D started out life as Rumis and really isn’t part of the same design process. I do like Rumis quite a bit, though)
(Point number two, in case anyone is wondering about Cathedral, I’ve never been able to get into it. Which is odd since it really seems right up my alley)
While my interest in both these games has faded (although I can see Hive getting rekindled), they both were big deals for me in the past. And I think they are still big deals for abstracts and the hobby.