Showing posts with label Hive. Show all posts
Showing posts with label Hive. Show all posts

Wednesday, June 26, 2019

Looking back at Hive and Blokus

When contemplating modern abstracts, two games that were huge for me and games I’m no longer that interested in are Hive and Blokus. Both of which I consider to be poster children for “You don’t like abstracts? Try this one’

Mind you, I still think both games are top notch and, more than that, still very important. Hive continues to be held up as the game that people who hate abstracts love. Blokus has had and I’m pretty sure continues to have mainstream success. I think they’ll both be around and getting played twenty years from now.

Hive faded for me because the folks I regularly play with are meh about it and prefer other light abstracts. I’d certainly play it again and it’s not leaving my collection. And it is definitely a modern classic.

As a rule, I’m more of a fan of putting stones on a board than moving stones around the board. However, Hive does both. It isn’t the only build-the-board-as-go game but it is the best I’ve seen. Tile Chess seems to force the game to fit that idea while it feels organic and intuitive in Hive.

On the other hand, Blokus has left my collection. I do think it’s a very good design and an abstract that works brilliantly for four players, which isn’t the usual count for a perfect information abstract. However, I found meh as a two-player (at least once a game, it seemed like someone would forget which color they were on) and it’s downright dreadful as a three-player game.

To be fair, Blokus Dual and Blokus Trigon are what have replaced it. So, it’s not like I went that far away. However, Blokus Dual is so much stronger as a two-player game and Trigon is great at both four-player and three-player. To be even more fair, neither of those two games I like more would exist if it wasn’t for the original Blokus!

(Note number one: Blokus 3D started out life as Rumis and really isn’t part of the same design process. I do like Rumis quite a bit, though)

(Point number two, in case anyone is wondering about Cathedral, I’ve never been able to get into it. Which is odd since it really seems right up my alley)

While my interest in both these games has faded (although I can see Hive getting rekindled), they both were big deals for me in the past. And I think they are still big deals for abstracts and the hobby.

Wednesday, July 13, 2016

Hive - simplicity and brilliance

Hive is a game that helped changed the way I looked at abstracts and what I looked for in abstracts.

A two-player game, your goal in Hive is to completely surround your opponent's queen bee. Each player has a small army of different insects, each with their own kind of movement.

One of the signature elements of Hive is that it's played without a board. Every piece is a hexagon (my set has them made out of chunky Bakelite) and players either place a piece or move a piece that's already out.

Every piece must be placed next to a piece that's already out on the board. More than that, as the pieces form a constantly shifting shape, that shape can never be broken. That's the hive the game is named after.

However, Go-like placement is only one third of the game. The other two thirds are chess-like movement. Each piece moves in a different way. With almost every piece, there needs to be an outside edge for them to work with and move from. Otherwise they will be pinned in, which is game ending if it happens to the queen.

While the game is a pure abstract, there is something in the way that the different insects move. Ants run at lightning speed while grasshoppers jump from one side of the hive to the other and beetles can crawl on top of other insects.

While the board-less play and the neat-looking insects are what makes makes Hive distinctive, what made it so important for me in my growth as a gamer is that it's a fast and dynamic game that's still really good.

When I was in high school and college, I played enough Chess to know that I still wasn't any good at it. I still enjoy the Chess but it was a methodical, drawn-out experience that required setting aside some serious time, unless we were using chess clocks.

Now, Hive is not anywhere nearly as deep as Chess but I could play it in a fraction of the time. Heck, I could teach in a few minutes. And every move changed the board dramatically. Things happen fast in the insect world of Hive.

Hive is not the only abstract that fits this bill. It wasn't the first abstract to be quick and dynamic. In fact, I started playing the GIPF Project around the same time I discovered Hive. But Hive does such a good job at it. Portable enough to play anywhere, no need for a board, neat looking pieces and easy to teach.

And games like Hive and the GIPF Project really did change what I was looking for in abstracts. They became something I could find the time and the opponents to play. Which made me play a lot more of them.

http://boardgamegeek.com/boardgame/2655/hive