Sarah Monette wrote that both Lovecraft and M.R. James were major influences on The Bone Key: The Necromantic Mysteries of Kyle Murchison Booth and it shows. Although to be fair, both of those authors cast very, very long shadows.
Wednesday, September 30, 2020
Monday, September 28, 2020
One of the grandparents sent us Monopoly Junior. It was on the table and getting played within five minutes of opening the package. It was a four-player game with one seat being filled by a teddy bear and we were worried the teddy bear might win at some points.
Friday, September 25, 2020
One of the questions I recently found myself pondering yet again is the difference between character interaction and player interaction.
Thursday, September 24, 2020
I finished doing an archive binge of Juegos Roll & Write (https://boardgamegeek.com/blog/9402 ), specifically looking for Print and Play games that I hadn’t heard of yet. And, yes, a hefty chunk of what I found were ones I had already looked into but it was still a good experience.
Wednesday, September 23, 2020
One of my reading goals for 2020 was to read The Complete Cosmicomics, consisting of Cosmicomics, t zero/Time and Hunter and World Memory and Other Cosmicomics, along with a few miscellaneous bits. And I have finished the last story.
Monday, September 21, 2020
When I saw 6 Steps, a roll and write game from 1965, I had to make a copy and try it out.
Friday, September 18, 2020
I literally just learned that Chris Hanson put their PnP blog (https://boardgamegeek.com/blog/2020) on indefinite hiatus. Back in June.
Thursday, September 17, 2020
During a recent meeting of friends over Zoom, we played one of my game poems, Wainscot Goblin. This was actually the first time I played one of the game poems I’ve written, which was pretty interesting all by itself. It also wasn’t a group of gaming friends, which may have made them the ideal audience for a game poem.
Tuesday, September 15, 2020
I feel like one’s sense of being a gamer is something that changes, sometimes so subtly that we only notice it when we look back. I don’t think of it as a constant upward climb but an ebb and flow. Trying to find a sense of balance as the rest of our lives change.
Friday, September 11, 2020
Have you ever been trying to make a narrative exercise and realized that you came up with a character generator instead? Actually, I bet that happens a lot since creating a character is one of the basic concepts of playing with story telling.
- If a human were to ever touch your skin, which, of course, would never happen, what would they say it felt like?
- Politely describe three details of the house that you dwell in?
- Just as politely, describe three details of your own cozy nook inside the walls?
- What craving or need makes you live so close to humans, to live inside their walls?
- What would drive you from your nook, the house where you dwell, into the cold outside?
- What is your grave vulnerability, the thing that any human kill you with, if they only knew?
- What is your secret craft, the hidden art form that you are devoted to?
- If you ever needed to, how would you kill?
- What is the single truest thing you can say of yourself?
Wednesday, September 9, 2020
Drive Like Hell was part of a contest that Button Shy held to design an eighteen-card game where all the cards are identical. Drive Like Hell isn’t that complicated a game but, given that requirement, man, the double-sided card is complex.
Monday, September 7, 2020
Over Labor Day weekend, a group of us got together virtually because we couldn’t do it any other way.
Friday, September 4, 2020
A Thousand Years of Blood is an odd duck. It’s a solitaire Print and Play game from a 24-Hour contest. Not counting the rules, which aren’t that complex, all you need is the pocket mod booklet that forms the game, a pencil, a six-sided die and an eight-sided die.
Wednesday, September 2, 2020
Hulk: The Last Titan was a graphic novel that I’d never heard of. Marvel has put out a lot of one-shot graphic novels so never hearing about it wasn’t a surprise. However, despite being eighteen years old, I found it quite intriguing. Less about the story itself and more what it said about the Incredible Hulk as a literary concept.
Tuesday, September 1, 2020
August. I had lots of Print and Play plans for August but I seriously underestimated how much time remote schooling was going to take. It has added structure to all of our lives and our son is actually learning so it’s well worth it but it does mean print and play crafting is not good time management.