June was a different kind of month for me because a lot of what I learned were design contest entries or play test prototypes. Which, in many ways, are very similar.
Miseries of the Night
Mysticana - Nine Perils
Casinopolis (prototype)
Dice Fishing D6
Guards & Goblins (2024 9-Card Contest)
The Star Speaker (2024 9-Card Contest)
Simply Solo #8 (prototype)
My Evil Lab
Design contest entries were one of my entry points into PnP so that was a return to form. On the other hand, being more serious about being in play test groups is new. I’m hoping to keep doing that but I will have to see what life holds. I momentarily have a little more free time but that won’t last.
I have also noticed that I am getting into the habit of starting each month by learning a really quick, simple game just to make sure that I actually learn something. This month, it was Miseries
of the Night. Shockingly not Dice Fishing D6, which is easily the simplest and lightest game I’ve played all year.
But really, the real value of my game learning this June was playing games that were still in progress, still experimental in some ways. And giving my feedback in some cases. It’s a different side of gaming, one that I didn’t discover for quite a while.
I don’t know what July will be like. For one thing, I don’t know how often Button Shy asks for play testers lol
But June was rewarding.
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