Showing posts with label Delve the Dice Game. Show all posts
Showing posts with label Delve the Dice Game. Show all posts

Thursday, September 7, 2017

Delve: When Yahtzee meets D&D

Years ago, a friend of mine insisted that I try a game called God Dice at a con that was basically battle Yahtzee with a medieval fantasy theme. All I remember about it after all these years is that it ended up feeling like a slog with too many turns where no one was able to get a dice combination to do anything.

As I have been revisiting Delve the Dice Game, I found myself remembering God Dice. Since I learned it at a convention, I may have learned it wrong and it might actually be a good game. But I found myself thinking that I was having a lot more fun playing Delve than God Dice. (And here, I'd been thinking  I'd be comparing it to Solo Tower Hack)

Delve is a very simple solitaire dungeon crawl that is powered by Yahtzee. You take a small party of adventurers through a series of encounters and each one has a special ability powered by dice combinations.

Delve manages to be remarkably thematic, particularly the adventures that have artwork thrown in. However, what really makes it work is how streamlined and straightforward it is. It's not fiddly or ambiguous. Roll the dice, two rerolls, and the monsters' special abilities are also easy to understand.

Some it's strengths are also some it's weaknesses. Delve is quick and simple but it's also shallow and repetitive. Delve is not gong to replace bigger, more engaging dungeon crawls. Frankly, I don't know if I'd actually buy Delve. On the other hand, I have paid for much worse dungeon crawl games. (Adventurer: Card Game for example)

If Delve still consisted of just the couple of adventures it did when I first tried it out years ago, it wouldn't interest me for more than a handful of plays. How often can you fight the same bunch of monsters over and over again? 

But the system has been expanded by other folks so there are more adventures to use and more characters to use. And that includes a random adventure generator. I don't know how balanced they all are but it's pretty quick to find out.

Delve isn't a perfect game. You have legitimate choices but luck can still easily make the game end in TPK. And, while it does a surprisingly amount of theme, it's still a shallow game. But for a free game with almost no construction cost or time, Delve is better than the sum of its parts.

https://boardgamegeek.com/boardgame/43691/delve-dice-game

Friday, August 11, 2017

A disappointing trip back to Solo Tower Hack

Some years ago, when my PnP experiences tended to focus on super simple builds, I tried out a very simple dungeon crawl called Solo Tower Hack. All it took was one page, a pencil, a chart and a couple of dice.

Since I've been having fun with Roll and Write games, I decided to revisit it.

What I discovered is a game where you basically roll the dice and do what they tell you to do. The dice determine what's in each room, where the stairs are and how the fights go. Really, the only real virtues the game has is that it is beyond light on ink and, if you were playing it in a cubicle, you'd look like you were working on a spreadsheet as long as you hid the dice.

Other than the novelty of how minimal you can make fighting your way through a generic fantasy tower, Solo Tower Hack doesn't have much to say for itself.

Truth to tell, since then, I have played a much better one-page, dice driven dungeon crawl. Delve the Dice Game is a much better Roll and Write dungeon crawl in almost every way. 

I'm planning on doing a longer revisit of Delve but it's basically controlling an adventuring party via Yahtzee to fight different groups of monsters. You have actual choices and a lot more flavor.

I have played other one-sheet, PnP, Roll and Write solitaire games that have you basically go on an adventure. For such a crazy specific description, there are a number of them out there. Other ones that stuck in my head include the D6 Shooters and Utopia Engine. Delve stands out for by having a variety of adventures and embracing the pseudo D&D theme.

While neither solitaire or dungeon crawls are my thing, solitaire roll-and-write games are nice for me when I'm between groups and don't have a lot of down time. Delve does the trick well enough I'm really thinking about exploring how far it's come since I looked at it long ago.

Solo Tower Hack, on the other hand, is pretty much a time waster. If I had seen it in the early 80s, I'd probably would have spent some time playing it with a pad of graph paper. Frankly, it feels like something from the early 80s, something I'd have found in the back of a gaming magazine. The fact that it's from 2007 is kind of shocking.

With that in mind, I feel like Solo Tower Hack shows how much farther you can go with even free minimalist PnP. I don't just mean visually (the empty graph is clearly a choice) but mechanically. Above all else, it helps me appreciate other games.