Showing posts with label Reiner Knizia's Decathlon. Show all posts
Showing posts with label Reiner Knizia's Decathlon. Show all posts

Wednesday, March 11, 2020

Zero Kelvin falls short of classic

In what sometimes feels like a never-ending journey through Roll and Writes (Pretty sure I haven’t crossed the line into obsessive compulsion), I have found that some games whole point is to be an alternative to Yahtzee. In fact, I think Gaiko no Saikoro actually has that in its design statement.

Zero Kelvin certainly seems to fit that bill. Despite the name, it’s a themeless collection of dice games. The name only comes into play because you are ‘freezing’ die rolls.

As I mentioned before, it’s a collection of micro dice games. Five of them, in fact. Each one uses six dice and each one involves rolling those dice and freezing at least one of them after each roll. The games are (inhale): HiLo has you roll two sets of three dice and subtract the smaller one from the big one; Threes has you aiming for a low number with threes equaling zero; 1,4 requires you to freeze a one and four to score the other dice; Knockout has you roll each die one at a time but ones knock out the highest die; Odds has you just score odd but if you ever roll all evens you get zero points. (Whew!)

(I have to note that I found the rules annoyingly vague, which is bad such a simple game. They are formatted to fit on the back of the player sheet, which is the size of a two index cards. Still, they really could be better)

I’ve seen most of these ideas before in other games (Cinq-O, Fistful of Penguins, etc) And I’d have e to say that every game that is built around just one or two of these ideas usually does a better job of it. That said, I don’t dislike any of the micro games except Knockout (and that’s because you don’t actually make any decisions) On a whole, Zero Kelvin is a perfectly serviceable dice game.

Would I rather play Zero Kelvin than Yahtzee? Actually, yes.  But a better question is: would I rather play it  than Knizia’s Decathlon? No, I like the Decathlon a lot much more.  Comparing those two games is a much fairer comparison and Knizia’s little gem is the clear winner.

I think that making a game that is basically just bog standard dice is a noble goal and there are some genuinely brilliant games that do just that. I’ve already mentioned Knizia’s Decathlon and I’d also add in Qwixx and That’s Pretty Clever, just off the top of my head. The list can definitely keep going. Zero Kelvin is _far_ from the worst I’ve tried but it doesn’t reach those hights.

Tuesday, August 21, 2018

Some mini reviews about some free R&W games

A week or so ago, I posted a blog about some free Roll and Write games you can print out yourself. Some of them I’ve written about and some of them I’m planning on writing about but I thought it would be fun to do a quick paragraph or two about each one.

While most of these games can be played solitaire, I did want to pick games that could be played multi-player. If we switched to solitaire, you got a lot more choices of free R&W. However, playing with other folks is a big part of gaming.

Reiner Knizia’s Decathlon - Being from 2003, this is the oldest game out of the ones I picked basically out of the back of my mind. Okay, it’s a collection of ten mini dice games. That’s the game in a set sentence. Honestly, it’s a fascinating deconstruction and exploration of Yahtzee. Its biggest flaw for me is it can run a little long but it’s still fun with plenty of choices and people are still playing it after all these years for a reason.

Okay, I feel like I should also mention Knizia’s other free dice game, Katego. Yeah, it’s not nearly as good. 

30 Rails - This is the lovechild of Take It Easy and Metro. (I’m going to steal that line from myself when I finally get around to giving it a proper review) You’re filling in a grid with tracks. One die tells you which piece of track you’re drawing in and the other tells you the column or row. Full of tough decisions that will make you throw the pencil across the room. Minimal art and components with very simple rules but it comes together so well.

Bento Blocks - The only game on the list you can’t play solitaire (but the designer used the same ideas for the really fun solitaire Ada Lovelace: Consulting Mathematician) In the game, you use dice drafting to pick out Tetris shapes to fill in a grid that’s a cross between a bento box and a sudoku puzzle. It’s an idea that I believe will at some point get published and then get a lot of love.

Recycling Route - Using path drawing, set collection and I-Cut-You-Pick dice drafting, you drive through the city and pick up recyclables and garbage. There’s a lot going on in Recycling Route, including the ability to upgrade your truck. It feels like 3/4 of a pick-up-and-deliver game. I wish it had the last quarter but it still an amazing piece of work for one piece of paper. As time has gone on, I’ve come to like it more and more.

Welcome to DinoWorld - Welcome To DinoWorld won last year’s GenCan’t game design contest and I can see why. You are not only creating a map, you are creating an infrastructure of dinosaurs and special buildings. As the game progresses, you assign die numbers to different types of buildings so there’s a lot of variety and replay value. It has the meat of a much bigger game on a one-page, three dice R&W.

I also have learned Welcome To DinoWorld is going to get Kickstarted. My response is what took so long? I don’t know if the free version is going to continue to be available but it sounds like they are doing a lot of upgrades and changes so it might. Regardless, I am backing it.

I freely admit that price can make a big difference in my opinion of a game. The fact that you just need access to a printer, a pencil and some dice to play all five of these games definitely adds some shine to them in my eyes. But all five of them go well beyond ‘eh, it’s free, print it’ They are fun stuff.
 

Thursday, August 9, 2018

Do I buy R&W or just make them myself?

I recently heard 2018 referred to as the Year of the Roll and Write. (It was on Shut Up and Sit Down, which a friend recommended I try, and during a preview of Welcome To, which sounds like a really fun game) I’m sure someone will actually do some kind of meta exploration of the recent escalation and evolution of designer R&W games but I feel like it’s been going strong for more than just this year.

(From what I can tell, Qwixx is what really got the ball rolling but games like Roll Through the Ages and the Catan Dice Game and Zooloretto the Dice Game proved the market was out there many years earlier. I will also admit that games like SteamRollers are showing how R&W can be have serious depth and meat)

Honestly, I like R&W a lot. Heck, I even enjoy the odd game of Yahtzee now and then. However, I have this problem going out and buying R&W games: There are enough good free ones I can make myself that I almost never feel like buying one. Shucks, add some sort of plastic protector and some dry erase markers and you have a copy that you can use indefinitely.

Off hand and focusing on games that are free, legal, fun and suitable for multiple players, I would recommend Knizia’s Decathlon, Bento Blocks, Welcome to DinoWorld, Recycling Route and 30 Rails to anyone who is interested in Roll and Write. If I were to open it up to games that are exclusively solitaire, the list would explode. And that’s without trying hard.

I am a lazy PnP guy, with a big focus on micro card games that don’t require a lot of work. But R&W Games are the ultimate lazy PnP. You just need a printer, some dice and some pencils. And some of them really are very good.

Let’s face it. Nobody can play every game that’s out there. What we end up playing has to be part of a balance of time and money and personal tastes (both your own and those of the folks you are playing with) For me at least, PnP games balance those elements very well and the ones I’ve mentioned strike me as ones that will do the same for other folks.

At the same time, I have to be fair. It seems like published R&W games are becoming not just more and more polished but also more and more complex. In the case of games like Welcome To, going beyond the PnP may prove very much worth it.

(Also, to be fair, I will and have bought PnP files for R&W games. I like making PnP games)

Friday, August 25, 2017

Reiner Knizia's Decathlon still has legs

GenCan't has let me revisit Reiner Knizia's Decathlon. It's actually been an interesting experience since I have played a lot of both light dice games and print-and-plays since I last played the Decathlon.

The Decathlon is a well known Print and Play. Part of that is definitely because it's by a well known designer. Part of it is because it's easy to make. Print out a page and grab some dice. But part of it is because the Decathlon is a decent, although not brilliant, game. 

As the name flat out states, you play out the ten events of the Olympic Decathlon. The twist is that each game is it's own distinct dice mini-game. And both the strengths and weaknesses of the game are tied to that.

On the one hand, most light dice games are repetitive. You're doing thats same thing over and over again. In the Decathlon, the events are just different enough that you have to adjust your thinking for each event. That gives the game a distinct feel, even after all these years.

And you have a limited number of rerolls in each game. That both keeps the game moving along and keeps the tension high. There is weight to every roll you make.you have to decide how far you want to push your luck.

On the other hand, lets be honest. None of the mini games are strong enough to stand on their own. No one is going to sit down and say let's play a few rounds of the 400 meter dash. The overall game is and has to be greater than the sum of its parts.

(Moving on to neutral elements)

The Decathlon has the odd quality of being pretty dry and pretty thematic at the same time. If the theme was fixing ten parts of a space ship or fighting ten battles of Alexander the Great or operating ten different rail lines, it wouldn't work nearly as well. The Olympic Decathlon gives it a unifying theme that makes each mini-game flow together. But it's still pretty dry.

The Decathlon is also a bit longer than most light dice games. I'd pull out Cinq-O or Zombie Dice if we wanted a quick, low thought activity. The Decathlon is just long enough and (maybe) just complicated enough that it's more of a planned game rather than a spontaneous one.

All in all, Reiner Knizia's Decathlon still holds up. I'll admit some of its value comes from the fact that the files are free and it costs almost nothing in time and materials to make. But that alone doesn't make a game worth playing. It also has tension and interesting decisions to make. It's not perfect and I wouldn't want to play it every week. But it is a game I'd play again.

Thursday, August 24, 2017

2017: the first year I went to GenCan't

Another GenCon has come and gone and, as had been the case since I moved to the other side of the country, I didn't go. This year, however, I found out about GenCan't so I got to celebrate the weekend anyway.

(Incidentally, almost all of my friends who went to GenCon for shopping and open gaming have stopped going. It has become too crowded for them. So I just heard from my friends who went for business reasons and for the spectacle. So I got a much happier description of the con :D)

As I've mentioned about seven times in this blog, I found out about GenCan't through the Roll and Write contest. Which has been a lot of fun. There are some games in that library I could see being published and doing well. I probably won't play them all but I definitely try some more.

However, I have gotten to have some other fun with GenCan't, participating in one of the MegaKaruba games and the unofficial Knizia Decathlon tournament.

Many years ago, I swear I read how Alan Moon ran a game of Take It Easy with over a hundred players at a convention. Now, of course, I can't find a citation of that event. However, I love the idea that   number of boards limits the number of players who can play a 'bingo with strategy' game. So MegaKaruba was something I really dug.

Of course, while it is a game I've thought of picking up, I don't actually own a copy. So I made a set of pieces with pencil, straight edge, glue, card stock and a paper cutter. I used matching pairs of dice for the explorers (one pip) and temples (counting down from five to two as the values decreased)

This was my first experience with Karuba and it was a crazy, silly way to try out the game, the moves live-streamed so that folks around the world could play the same game. I don't know how many folks outside the US played (or how many folks played period) but it was a fun time. Memorable introduction.

On the other hand, between being someone who is a Knizia fan and has had in interest in PnP, I'm no stranger to Reiner Knizia's Decathlon. However ever, this was the first time I played competitively, instead of solitaire. That definitely added some excitement to the game. Plus, I somehow won the tournament. Honestly, it gave me a whole new appreciation for the game.

Yes, going to GenCon would have been a bigger, possibly overwhelming experience. GenCan't can't compare to that. However, I got access to a library of PnP games that are fun and will probably push me to finally making a binder of solitaire games. I got to try out a new game and play with a bunch of people and even win a tournament.

Most importantly, I got to participate. I wasn't able to make it to the biggest convention of the year (or the one fighting with Essen for that title)  but I was still able to be a part of the weekend. And that felt really good.

Thursday, March 24, 2016

A few simple print and play projects to dabble in

Since I just wrote about Print and Play games, I figured I'd should write about a few very simple projects, ones that don't require more than a printer and a pencil or some dice. Projects with a really low entry point.

First off, lets look at an abstract game that doesn't require anything more than the printed board and a pencil or pen. Hex.

https://boardgamegeek.com/boardgame/4112/hex

Hex was independently invented by two different mathematicians in the 1940s, Piet Hein and John Nash (yeah, the Beautiful Mind guy) It has one of the simplest rule sets you're ever going to find for boardgame. You play on a hexagonal grid, placing stones or drawing your mark on the individual hexes. Each player is assigned to parallel sides of the board and the goal is to connect your sides.

In other words, take the basic idea of Tic-Tac-Foe and scale it up by a thousand.

A few interesting facts about Hex. One, while 11 x 11 seems to have become the standard board size, there's no restriction on how big or how small the board can be. Two, it has been conclusively proven that it is impossible for there never to be a draw in Hex. Third, Hex popularized the pie rule. That's when the second player on their first turn can either make a move or switch colors.

Out of the three games that I'm going to talk about, Hex is oldest and really the best. However, it is also a very unforgiving abstract. The better player will always win unless someone is hitting them over the head with a hammer.

Quite frankly, if you don't like abstracts and you want at least a little bit of luck in your games, then you're better off giving Hex is a miss.

The next game that I want to recommend is Reiner Knizia'' Decathlon. Yes, I don't seem to be able to write about or games without mentioning Reiner Knizia. It will happen someday though, I promise.

https://boardgamegeek.com/boardgame/6955/reiner-knizias-decathlon

The Decathlon is a series of little dice game, each one for a different event. While they all can be compared to Yahtzee, each one has its own twists and has at least a little to do with the actual athletic event.

Different folks have formatted in ways over the years. Still, all you need is a print out or two of the rules and scoring sheets, plus eight dice and a pencil to keep track of the score.

It's not Knizia's best game but it is his best free game and a fun little dice chucked. If you're even a little interested, it's super easy to try out and you can even play it solitaire.

The last game I want to mention is Pagoda, which is an abstract that uses dice for the pawns, with a little dice rolling thrown in for good measure. It was originally a published game but the publishers have now released it as a free game that you can make yourself.

https://boardgamegeek.com/boardgame/3213/pagoda

You play Pagoda on a circular board that shows the bird's eye view of a mountain with a pagoda on the top. Your goal is to have your five dice trace of line from the bottom of the mountain up to the top and back down again.

What makes the game interesting is that the pips on the dice determine if the dice is a worm, a goat, a human or Buddha. You start off with one worm, two goats and two humans. However, every time a pawn dies, you reroll it to reincarnate it.

(The six is the Buddha, by the way, who you can only achieve by reincarnation. The Buddha is not placed on the board but is considered to be on any one space. So, if you somehow ended up with five sixes, you would automatically win.)

While I would not consider Pagoda to be as strong as either Hex or Reiner Knizia's Decathlon, since it can end up bogged down, I do really like the reincarnation mechanic. It gives the game very unique feel. Plus, it's pretty good for a game that you just have to print out one page for the board and add ten dice.

As I mentioned before, print and play is very much a niche in the gaming hobby. Some projects can end up being quite a bit of work and many projects can end up not being worth playing. However, there is enough out there that can be fun, even without a lot of work.