Showing posts with label Blokus. Show all posts
Showing posts with label Blokus. Show all posts

Monday, March 25, 2024

Thoughts on the original Blokus Junior

 My son and I recently sat down and tried out Blokus Junior. His real love is video games but we do get in the odd board game now and then. 


Having already played Blokus, Blokus Duo and Blokus Trigon (I don’t count Blokus 3D since it’s a rethemed Rumis by a different designer. Great game but not the same umbrella), I can honestly say that I feel that every game since the first one is better than the original Blokus. Yup, Blokus Junior has kept that trend.

The Blokus family is a set of abstract strategy games that are part of what I think of as ‘stones on the board’ design strategy. (Yes, Go had a big impact on my life, thanks for asking) Every game in the family is built around the idea of trying to cover more of the board than your opponents with different shaped pieces. You always have to touch the corners of your own pieces, but you can never touch the sides.

From what I have read, newer additions of Blokus Junior are actually the same as Blokus Duo just with larger pieces. We have one of the older additions, where each player has two sets of twelve pieces. so, I have gotten to experience the actual different game.

And having a simplified set of pieces does create a different game. Heck, just having two singe-square pieces makes a big difference in your strategy. Blokus Junior is honestly a simpler game with simpler patterns.

To be honest, one of the virtues of the Blokus family is how simple the basic rules are. You can explain the game to just about anyone in a minute or two. At the same time, the family offers a rich decision tree. Just because the rules are simple doesn’t make the choices you make simple.

So I don’t know how necessary it was to make an even simpler version of the game. I will honestly say that I think Blokus duo is stronger than the original Blokus Junior. (Blokus Trigon remains the best and one of the strongest three-player abstracts I have ever found) 

Having said that, we still enjoyed Blokus Junior, and we would happily play it again. Personally, I found it interesting to play with such a different set of pieces. I first played Blokus… decades ago? Eeep! I enjoy the change up. And I like how Blokus Junior continues to have the starting positions in the middle of the board. The starting corners in original Blokus is one of its biggest weaknesses.

Just because there are better games doesn’t mean Blokus Junior isn’t a good game. Indeed, there are all too many worse games. Frankly, the simple game of Blokus Junior isn’t a bad choice for a school night after homework when thinking isn’t the sharpest.

If you are dealing with a very limited storage, space, or if you only want a collection that is the best of the best, I would recommend just picking up Blokus Trigon. But if you like abstracts and have room for variety in your collection (and can find a used copy), Blokus Junior will be rewarding.

Wednesday, June 26, 2019

Looking back at Hive and Blokus

When contemplating modern abstracts, two games that were huge for me and games I’m no longer that interested in are Hive and Blokus. Both of which I consider to be poster children for “You don’t like abstracts? Try this one’

Mind you, I still think both games are top notch and, more than that, still very important. Hive continues to be held up as the game that people who hate abstracts love. Blokus has had and I’m pretty sure continues to have mainstream success. I think they’ll both be around and getting played twenty years from now.

Hive faded for me because the folks I regularly play with are meh about it and prefer other light abstracts. I’d certainly play it again and it’s not leaving my collection. And it is definitely a modern classic.

As a rule, I’m more of a fan of putting stones on a board than moving stones around the board. However, Hive does both. It isn’t the only build-the-board-as-go game but it is the best I’ve seen. Tile Chess seems to force the game to fit that idea while it feels organic and intuitive in Hive.

On the other hand, Blokus has left my collection. I do think it’s a very good design and an abstract that works brilliantly for four players, which isn’t the usual count for a perfect information abstract. However, I found meh as a two-player (at least once a game, it seemed like someone would forget which color they were on) and it’s downright dreadful as a three-player game.

To be fair, Blokus Dual and Blokus Trigon are what have replaced it. So, it’s not like I went that far away. However, Blokus Dual is so much stronger as a two-player game and Trigon is great at both four-player and three-player. To be even more fair, neither of those two games I like more would exist if it wasn’t for the original Blokus!

(Note number one: Blokus 3D started out life as Rumis and really isn’t part of the same design process. I do like Rumis quite a bit, though)

(Point number two, in case anyone is wondering about Cathedral, I’ve never been able to get into it. Which is odd since it really seems right up my alley)

While my interest in both these games has faded (although I can see Hive getting rekindled), they both were big deals for me in the past. And I think they are still big deals for abstracts and the hobby.

Saturday, July 23, 2016

My favorite Blokuses

In earlier blog, I wrote that I consider Blokus to be an important game. It's a simple abstract with deep choices that's had real mainstream success. I think it's a game that will still be played twenty years from now. However, I also wrote that I prefer Blokus Trigon and Travel Blokus to the original. So much that they are still in my collection and the original is not.

In the original game, each color starts out in the corners and work their way towards the center. It takes a few turns for any kind of conflict to get going. And you have to use all four colors. Otherwise, there will be too much open space. In two players games, each player uses two colors. With three players, you take turns playing with the neutral color. Or, better yet, don't play three players.

Travel Blokus or Blokus Duo solves these issues by being strictly for two players and having the starting positions near the center of the board. Instead of a leisurely series of opening moves, you get a knife fight from the start. And the smaller board makes that knife fight happen in the proverbial phone booth. It's a much tighter, more ruthless game than its parent.

When I first saw Blokus Trigon with its hexagonal board and pieces made of triangles instead of squares, I thought it was just a gimick. It took me literally one play to completely revise that opinion.

Like Travel Blokus, the starting positions are close to the center, allowing conflict right at the start. And there are multiple starting positions, adding to replay values. 

The triangular shapes create more porous barriers than the square shapes in the other Blokus games. This makes blocking harder but it also makes for more interesting plays.

But the real treat of Blokus Trigon is that it is a really strong three-player game. With three players, you don't use the outer ring of spaces. That's all it takes to create a claustrophobic playing area. Blokus Trigon doesn't just play three players. It is the one of the strongest three-player abstracts I have found.

I think that, for the world in general, Blokus is important for being a modern classic. But for folks like me who already liked a abstracts, it's important for being creating a model that helped create even better games.

https://boardgamegeek.com/boardgame/16395/blokus-duo
https://boardgamegeek.com/boardgame/21550/blokus-trigon

Friday, July 15, 2016

Blokus - simple game that's bound to go down in history

While the last twenty years have been boom years for European family games and American adventure games, they've also been good ones for abstract strategy games. There have been a lot of good ones over the last couple decades and some of them seem destined to be classics, games people will play twenty, fifty, three hundred years from now.

Blokus seems like it will be near the top of the list of abstracts any grandkids I have will be playing. In addition to being a very good game, it seems to have broken out of the gamer niche and made it to the mainstream audience.

The original Blokus is a pure abstract for two-to-four players, although it does four the best by far. The games comes with a big, silver 20x20 board of slotted squares and four sets of 21-pieces in different colors. The pieces are every possible combination of shapes made of of squares from one square to five squares and are slotted to fit in the grooves. They're also transparent so they look extra groovy.

The players take turns putting one piece down at a time, starting from the corners. The twist is that every piece after the first one _must_ touch the corner of another piece of the same color _but_ cannot touch the side of a piece of the same color.

The game ends when no one can place any more pieces. Your score is the total number of squares you've covered. What that really comes down to is counting all the squares on the pieces you haven't been able to play with the low count winning.

Blokus is the not the first game that's been all about putting down geometric shapes in a board. Alexander Randolph created Universe in the 60s, which uses two sets of Pentominos (all the combinations of five squares). Cathedral from 1978 is another one that comes to mind and I bet there are tons shape placement games I've never heard of.

So what makes Blokis special? The groovy silver board and transparent pieces? Actually, what I think it comes down to is Blokus actually has the simplest rules. Touch corners, no touch sides, no capturing rules. Everything that goes on the board stays on the board.

At the same time, while 400 spaces is a lot of room to work with. There is a lot of replay value in Blokus, not to mention a lot of patterns to explore. Even with the basic strategy of use your biggest pieces early and move towards the center that the game really requires, there is so much to explore.

Personally, I actually prefer Travel Blokus (redesigned for two players only) and Blokus Trigon (which uses shapes made out of triangles) but neither of those games would have been possible without the original Blokus. It is a simple game but it's found its way out into the world and had impact.

http://boardgamegeek.com/boardgame/2453/blokus
https://en.m.wikipedia.org/wiki/Blokus