Showing posts with label Bob Ross: Art of Chill Game. Show all posts
Showing posts with label Bob Ross: Art of Chill Game. Show all posts

Friday, April 6, 2018

Daring to discuss house rules

I’m not a big fan of house rules. Monopoly gets some blame for that but you always have to question the game balance of house rules. And, if you play at more than one table or go to conventions, house rules can really throw you off.

However, when an out of town friend came into town and we tried out some of my unplayed games, we discussed adding some house rules.

In Bob Ross: Art of Chill Game, you start each turn by rolling the Bob die. You see, Bob Ross is painting the picture as well and serves as a timer. Three of the die faces move Bob forward and reveal a chill card, which gives everyone a bonus action or some kind of scoring bonus. The other three faces give the active player some kind of bonus action.

Here were the two issues we found. One, getting more bonus actions pretty much determined the game. Two, Bob sometimes moved so slowly that he wasn’t any kind of factor at all.

We proposed that, at the start of each round, flip over a chill card and move Bob, unless the card had him chill and not move. Everyone gets a chance at each chill card, no one gets bonus actions and Bob keeps painting like a boss the way he should. It flattens out the luck a bit.

Frankly, the Bob die was just a mild annoyance in my opinion. I’d only try this house rule for ‘serious’ gamers. It’s still a light game with three different draw decks so there’s still plenty of luck.

The other game we discussed adding house rules to is RUM. It’s a set collection, Push Your Luck game that’s part of the Pack O Game series.

There’s a lot in the game we liked. However, the parrot card, a key part of the game, caused some real issues. The parrot card, when it appears, ticks the game clock along. When it appears in the beach (a Ticket to Ride style draw row), everyone discards two to three cards. And when you blindly draw it, you discard two to three cards.

The first two parts didn’t cause us any problems. However, my friend kept drawing the parrot card and had to discard at least fifteen cards over the course of the game, which meant he had no chance at all.

When you draw the parrot, you basically skip a turn and you lose cards, arguably losing previous turns. My friend got a hand over four cards only once in our game. We didn’t mind that on the beach discard since that hit everyone.

Now, the parrot is an important part of the game and it defines the push your luck element. But when my friend struggled to get a hand of cards big enough that he was pushing his luck, that was an issue.

House Rules we discussed: Just skipping a turn. Discarding just one card. Discarding down to three so you don’t just keep using your entire hand over and over again.

Or maybe my friend was just a fugitive from the law of averages :)

All that said about RUM, we liked the rest of the game enough that we do want to keep on playing it. We just don’t want another experience like that first one.

In fact, what I take from these house rule discussions is that we liked both Bob Ross and RUM enough that we want to keep playing them.

Thursday, March 22, 2018

First acquisitions of 2018

I’ve given myself permission to buy games in 2018 and, over the last couple weeks, I have gotten a couple of games. Albeit in ways that wouldn’t have counted against the rules I set for myself to not buy games last year. (And doesn't count Print-and-Play, which I’ve made about forty, so far. I may have a problem)

I got a used copy of Impulse... basically because it is a Carl Chudyk design and I was able to buy it for store credit. Hilariously, it’s not even the next Chudyk design I’m hoping to get to the table. (That’s Uchronia because I think it will be a gently introduction to his work and easy to play on a work night)

However, based on Glory to Rome and Innovation, I think Impulse has a really good chance at being a game I will enjoy.

 And the other night, Carrie surprised me by bringing home a copy of Bob Ross: Art of Chill Game. (So I technically didn’t buy it myself but that’s definitely a technicality)

It’s been on my interest list since it sounds like it is a tribute to Bob Ross that still manages to be a real game. (To be brutally honest, I’ve never watched much of his stuff but I really like the _idea_ of Bob Ross) Plus, I know that family weight games that can be played on a week night is my current Platonic ideal.

And Bob Ross: Art of Chill Game, with a decent helping of Ticket to Ride but also with a Bob Ross timer and some different forms of bonuses, looks like a good family game. It might be light and a bit random for ‘serious’ gaming but I think we will have a lot of fun with it.

This isn’t how I saw my game acquisition for the year starting off this way but I think it’s a good start.