Showing posts with label Checkers. Show all posts
Showing posts with label Checkers. Show all posts

Tuesday, June 25, 2019

Thoughts on abstracts you can get in while adulting

I wanted to write about abstracts that I like since being an adult doesn’t give me the time to pursue Go. (To be fair, having hobbies other than Go also didn’t give me time to pursue Go) Games that I think would click with folks who don’t normally play abstracts. But when the list hit the double digits, I realized I was never going to come to an end.

I did notice two things about the games I was choosing. They had short playing times, really under a half an hour as a rule. Second, each move tended to be dynamic and really change the board.

As a comparison, take Checkers. Someone much smarter than me once said that a game of Checkers is slowly working your way to making one big move. I think Checkers is a brilliant game and there’s a reason it has stuck around for centuries. But I don’t enjoy it. Even more so than Chess or Go which I can break down into individual pieces, Checkers is one big picture with lots of tiny pieces that I can’t hold together in my head.

Is Checkers a good game and one with a surprising amount of depth? Yes, particularly when you actually use the the rule that if you can capture, you must capture. But it is not a game I really like or have time to understand. If I had that time, I’d spend it on Go.

In contrast, I’ll use Pentago as a counter example. As a Tic Tac Toe variant, it’s one of the simpler abstracts I enjoy and it takes probably five minutes to play. Place a stone and turn one of the quadrants. Have five stones in a row at the end of your turn and you win.

In Pentago, every move has a dramatic effect on the board, particularly seeing as how you are actually moving the board itself. The board is small enough that the patterns you form aren’t overwhelming. At the same time, there are enough options that the game isn’t a simple formula like actual Tic Tac Toe. It does make your brain work.

Pentago isn’t my favorite abstract (although I’d always be willing to play) but it is one that feels like a classic abstract while still having modern innovation. It exemplifies what I’ve found I’m looking for in an abstract. And it’s one I can get other folks to play.

I know that pure abstracts aren’t for everyone. But I think that there are games out there that are accessible and fun for a large audience. And I love Go but I don’t have the time for it. But there are abstract games that I do have time for. And there are games where those two things come together.

Sunday, February 14, 2016

How much fun can I have with a Checkers set without laying Checkers?

One of the reasons I've been thinking about game systems is because I've been thinking about much you can do with a magnetic travel Checkers set.

See, while it isn't as amazing as a deck of cards, there are a shocking amount of games you can play with nothing more than to checkers set. Really, an eight-by-eight board with two different colored pieces is some of the most basic components you can get. Checkers is one of the ur-games of history.

A lot of these games aren't new. Some of them have been around for centuries as well, like Fox and Geese, which I understand is good for bar bets, as long as your opponent doesn't know it's been solved. And there are a lot of Checkers variations, some of them regional and some of them just people being wiseacres. (Diagonal checkers, where you turn the board 45 degrees?)

But I'll be honest. I'm not a big Checkers fan. Part of it comes from being taught it too young and not being taught a couple key rules (that you must make a capturing move if you can and that the game can also end if someone cannot make a move) 

When I was old enough to understand that there was some real depth to Checkers, I was already into games like Go or modern abstracts like Hive or ZERTZ, dynamic games that made Checkers seem slow and plodding.

Really, the game that really makes me seriously think about using a travel Checkers board is Lines of Action. It's a game about connecting all your pieces and you can only move the exact number of spaces as the number of pieces in that line.

Seriously, it's an excellent game that uses nothing but a Checkers board and feels nothing like Checkers. Truth to tell, if that's all I used a travel set for but I got to play Lines of Actions a lot, I'd be happy.

(Oh, Focus by Sid Sackson. That's another great game you can play with a Checkers set. Also doesn't feel like Checkers, by the way)

Of course, our son is two so I'm really going to end up playing Fox and Geese long before Lines of Action :D

https://boardgamegeek.com/boardgame/2083/checkers
https://boardgamegeek.com/boardgame/10213/fox-and-geese
https://boardgamegeek.com/boardgame/3406/lines-action
https://boardgamegeek.com/boardgame/789/focus
https://boardgamegeek.com/geeklist/11169/checkers-set-game-system