Showing posts with label Civilization. Show all posts
Showing posts with label Civilization. Show all posts

Thursday, June 9, 2016

Beginning civilization with Catan

One of the defining games of the hobby is Civilization, the old Avalon Hill game about building up a civilization over epochs. Not to be confused with the computer game series, which is also a defining game. And resulted in Avalon Hill suing Microsoft and losing.

However, one of the downsides of the game is that it takes 6 to 8 hours to play, and tends to fall more under the eight hours. That's the kind of game that you need to schedule and clear an entire day for. So, there has definitely been a push for all of that in a shorter playtime.

Some of the key benchmarks to a game really giving you that civilization building feel are an epic scope, developing technologies, warfare, and an economic system, one that usually involves trading. 

Often, it feels like a game that is trying to achieve this will either end up being a territory/wargame or an engine building game. There is nothing wrong with any of those things. A game can fail to be a Civ Lite game and still be a really great game.

To be honest, I've been kind of out of the loop on Civ Lite games for a while. I am willing to bet that some interesting ones have come out in the last few years that I have no idea about.

However, one game that I have had in my collection for quite a while that would be my Civ Lite game of choice if someone asked me to pull one out is Settlers of the Stone Age.

Yup, a Catan spinoff from 2002.

The two elements that really make it actually feel like a civilization building game for me are the scope and the fact that there are technology trees. 

The scope in particular is what really gets the game that epic feeling. The map is the entire world, which is pretty much as big as you're going to get outside of science fiction settings. However, what really gives a sense of time and space is that, as the time goes on, Africa gets turned into a desert by over cultivation. When something like that happens in the game, I feel like it really evokes the passage of time.

The tech trees are pretty darn simple. However, you need to advance in things like clothing and shelter in order to be able to keep on moving across the map. So they are an important part of the game and they thematically makes sense.

Of course, the fundamental engine behind the game is still Catan. There are some very significant differences, including the fact that you are moving your camps/settlements across the board instead of building a permanent infrastructure. But if you don't like it you're not going to like this game.

I don't view Settlers of the Stone Age as an alternative to Catan or a variant. It's not a game I would play if I were in the mood for a good time. It is a game that I would play if I want to have a sense of the earliest days of civilization as humanity spread across the world.

Wednesday, June 8, 2016

They made Advanced Civ even bigger?

A friend of mine from back in the Midwest just picked up Mega Civilization. I didn't even know it existed until he told me about it.

So I looked it up. Five to eighteen players? Up to twelve hours playing time? The number of advances in the tech tree is more than doubled? The box weighs twenty-five pounds? Funagain games is charging $250 for it? 

Holy cow, they weren't kidding when they put the mega in the name!

To be brutally honest, I can't see myself ever buying Mega Civilization. Heck, even back in my days of compulsive game buying, I am pretty sure the price tag would have been too high. 

Frankly, between playing time and storage space and price tag, this is a game for a niche audience. I don't even know if I'll ever even play the game, although having a good friend own a copy means it's at least possible.

However, there was a time in my life when I did try to get a game of Advanced Civilization in once a year. (The same friend owns that too) By the way, playing it only once a year is not nearly enough to get good at it.

That said, while the game play in Advanced Civilization is deep and complex, the actual mechanics are remarkably simple. The most complex part is the trading and that's just a refined form of Pit. (And I don't mean that in a bad way. Pit is a ton of fun and Advanced Civilization and Civilization really elevate it) 

Civilization, along with Advanced Civilization, define so many of the key points of a civilization building game. Epic scope in both time and geography. Some kind of technology tree with advances that give advantages. Trade and economic development. Warfare.

Even playing badly, I'm glad it has been a part of my board gaming experience.

I also learned that Mega Civilization has rules for shorter games, including a beginner game and six-to-eight hour variant. I still don't know if I will ever play it but that does increase the odds.

A shorter Civilization game has long been a goal for designers. I'm surprised to see a _longer_ one come out but I can see how folks who regularly play Civilization or Advanced Civilization can really appreciate that. 

https://boardgamegeek.com/boardgame/184424/mega-civilization