Showing posts with label Echidna Shuffle. Show all posts
Showing posts with label Echidna Shuffle. Show all posts

Friday, November 2, 2018

Echidna Shuffle - too cute for words

Echidna Shuffle. It’s a kids game where the most adorable plastic echidnas ever haul bugs around a traffic roundabout.

At its heart, the game is a pick-up-and-deliver game. Each player has to pick up three insects in their own color from a pick-up spot they place on the board and deliver them to three different tree stumps (also in their color) that their opponents place.

None of the twelve echidnas belong to anyone. Anyone can move any of them on their turn, even if their carrying someone else’s insect. The clever bit with movement is that, every odd round, you roll a die that’s numbered two to seven. On the even turns, you move the flip side of what you rolled the previous turn so everyone gets nine moves over the course of two turns. And you can split up the movement points over any number of echidnas.

Anyway, whoever delivers their three insects first wins.

There is no way to talk about Echidna Shuffle without talking about the components. They are fabulous. The chunky plastic echidnas are the size of a child’s fist and as cute as 3/4 of a Winnie the Pooh. (That silly old bear sets a really high bar) As someone who is colorblind, I like that the insects aren’t just different colors but different distinct species. I can see someone buying the game just for the toys and not to play.

The game reminds me a lot of Bruno Faduiti’s China Moon, the game where frogs make a bouquet for a duck. (Honestly, one of the weirder themes that didn’t come from James Ernst.) While players have their own pawns, anyone can move any pawn. 

Now, I think that China Moon is the deeper game and one I’d rather play with adults, I think Echidna Shuffle is the better game for kids. In fact, I think it will prove a very good game for kids. It is very simple but it offers real choices and decisions. It’s not an activity but a genuine game.

That said, I think it will only work for adults as a very casual game. I know adult players who would focus on blocking other players rather than making deliveries. And I think that would work as far as frustrating folks plans. Not sure it would let them win unless everyone else rage quits but it wouldn’t be fun.

But we do have a small child so Echidna Shuffle is a game I am very seriously picking up. The toy factor is a huge part of its appeal but there is a decent kids game underneath all those toys.

Friday, October 5, 2018

My RinCon 2018

In September, I went to what I realized was my fifth RinCon. (I don’t actually know when the convention started) And that’s not counting all the fundraising events I’ve been to, which are basically mini-conventions.

And RinCon keeps on delivering for me. The people who run it are all very friendly and seem to know what they’re doing. There’s plenty of free play area and I’m always able to put together a good schedule of events.

I had thought about trying to actually trying to write my entire experience in detail but, honestly, that’d be boring for everyone but me so I’ll just try and hit the highlights.

The best experience I had was learning Captain Sonar and then playing it four times in a row. I went in knowing it was a real-time game with dry erase markers. I found out it was a game of two submarines trying to blow each up with four players manning each submarine. It was an intense, really fun experience. With the requirement of eight players to really make it work, I’d never buy it but I’d definitely play it again. I might actually never pass up a game :D

I got a chance to play Echidna Shuffle, which I don’t think has actually been formally released. It’s a very simple Pick-Up-and-Deliver game for kids with incredibly cute components while there are a lot of neat design choices. I’m pretty sure adults who focus on blocking plays rather than deliver would stall the game out big time, although I’m not sure that’s a winning strategy unless your opponents rage quit. But I’m seriously thinking about getting the game for our son.

And the last game I played at RinCon was a three-player game of For Sale, a game I take to every event I go to anymore, and it came down to a three-way tie. The winner broke the tie by having one two-bit coin left from the first half. That was a great way to end my RinCon.

I got in eighteen separate plays over the day and a half I was at RinCon and I learned seven different games. I picked up a used copy of Turbo Taxi, which I think our son might have fun with, and won a copy of Dungeon Rush. I had a good time :)