Showing posts with label Hoity Toity. Show all posts
Showing posts with label Hoity Toity. Show all posts

Wednesday, May 10, 2023

Hey, thanks for Hoity Toity too!

As we learn how to live in a world without Klaus Teuber in it, a number of folks have pointed out that he made more than the 194 gaming products that have the word Catan in them.

But I have to admit that most of those didn’t click for me. I wanted to be really engaged by Barbarossa or Drunt und Druber (yes, I played it as Wacky West) or Entdecker or Domaine but none of them are games that I have any hankering to play again.

(And, yes, I still love Catan and many of its children. I think that Elasund: First City of Catan is an underrated, deliciously nasty game)

However, I continue to like Adel Verpflichet or, as my copy is called, Hoity Toity.

I’ve raved about it before and I will stand by my ravings. (http://www.gnomepondering.com/2019/06/hoity-toity-so-much-more-than-rock.html?m=1)  So I won’t go over the rules again. Suffice it to say, it’s a game about buying, displaying and stealing antiques.

And I still absolutely hold that the simultaneous action selection, which is lovingly balanced, creates a lot of interaction and engagement. It keeps everyone at the table on board. Honestly, I think that was something Teuber excelled at, keeping everyone interested the whole time.

I also have to admit that having the score track and the pawn track/race track be one and the same feels both extremely effective and oddly dated at the same time. It makes the game feel like an evolutionarily link between older mainstream games and designer boutique games.

Of course, Go proves that feeling old doesn’t get in the way of a game being awesome lol

Hoity Toity may be a game that looks old but its play is timeless. More than that, it’s something that a family audience can get into while having depth for a ‘serious’ audience to appreciate. All the moving pieces fit together so well.

Winning the Spiel des Jahres doesn’t automatically mean quality but Hoity Toity does have one and it is quality. The theme and the mechanics make sense together. I have seen other antique-themed games and other Rock-Paper-Scissors games but it still feels unique.

Friday, June 7, 2019

Hoity Toity - so much more than Rock-Paper-Scissors

When I think of Rock-Paper-Scissors and board games, I think Hoity Toity (also known by a half dozen other names) by Klaus Teuber. It’s much more than R-P-S but that’s definitely something you’re going to reference when you teach the game. It’s also a reminder that Klaus Teuber can make some great games that don’t have anything to do with Catan.

Hoity Toity is about British nobles amassing collections of antiques for prestige and rubbing it in each other’s faces. As I’ve written before, it’s like a Wodehouse novel. And maybe an argument about why folks should eat the rich.

The core of the game is secret action selection. You can go to the auction hall or the castle. After you choose where you’re going, you choose what you’re going to do. In the auction hall, you can hope to buy one of the scarce antique cards or you can try and rob the till. At the castle, you can display a collection or steal from a collection or use a detective to catch a crook stealing from a collection.

(I find the scoring track very amusing. Not only does it track how far along you are but also how many spaces you can earn with your antique collections)

The end result of the Rock-Paper-Scissors/Hidden Action core of Hoity Toity creates a constant level of interaction that just keeps getting ratcheted up as the game goes on and the stakes keep getting higher. The game does a great job of keeping everyone involved and in everyone else’s business.

Hoity Toity is _far_ from the only game that uses hidden action selection but it does it very well. There’s definitely some meat behind your choices as you try to make a good antique collection and figure out what your opponents are trying to do. At the same time, it plays in less than an hour so it’s easy to get on the table.

While Catan is what set the world on fire, it didn’t come out of nowhere, either in the big picture of gaming or in Klaus Teuber’s designs. Not only did Hoity Toity win the Spiel de Jahres, I have been told it also attracted attention on this side of the Atlantic, back when German-style family games were practically unknown in the US.

Hoity Toity is an old game by modern standards, almost thirty years old. (Don’t look at me that way, Go. You’re forever young) But it holds up very well, particularly for its intended family audience.