Showing posts with label Isle of Skye. Show all posts
Showing posts with label Isle of Skye. Show all posts

Wednesday, October 18, 2017

How to fire Carcassonne

A couple of my friends have said that they feel that the Isle of Skye has fired Carcassonne for them and rendered it obsolete. 

And most of the time that I hear folks say things like this, I find myself thinking really? I’m not saying that I’ve never done it. After I played Steam, I was done with the crayon train games.

In this particular example, other than being tile laying games, I just don’t see the resemblance. Carcassonne is an area control game on a shared tableau. Isle has individual tableaus with money management and set collecting. I honestly would compare it more to Alhambra.

Okay, if you don’t play games, then all three games are alike. And if you’re looking for a family weight game, all three will probably do just fine for you.

And make no mistake, I have enjoyed my few plays of Isle. It is a good game and it has interesting and legitimate interactions between the players. Arguably the strongest interactions out of all three players because you cannot escape interacting with other players. Isle of Skye might well have the legs to still be getting played ten years from now.

But I have already gotten more than ten years of regular play out of Carcassonne and its family. I don’t see it getting fired.

HOWEVER, Carcassonne:Hunters and Gatherers kind of fired regular Carcassonne for me a long time ago. That and the Castle are what have stayed in my collection and what I prefer. 

Sooooo... Carcassonne may have been fired/refined by itself.

Tuesday, October 4, 2016

Very early impressions of Isle of Skye

My first game at Rincon was Isle of Skye. I had heard of it before. After all, it won the SdJ for strategy games. But, since I'm not buying new games, I didn't look any further. What I discovered is a game I'd love to play again.

In Isle of Skye, you are all building your own little map of tiles. It reminds me a lot of Alhambra. Which is a compliment. Alhambra is an older German Family-style game that has held up very well for me. (I can see someone also comparing it to Glenn More but I think Isle resembles Alhambra more closely with its tile market)

In Isle of Skye, you create your own market. Everyone draws three tiles and secretly decides to discard one and out prices on the other two. Everyone gets a chance to buy one tile and any tiles that aren't purchased, the person who put them on the market buys them. I definitely like this. It creates a lot of interaction but it's a kind, gentle interact. 

At the every round, there's some scoring. And here's where Isle gets all cute. There are several different scoring tiles, each one showing a different way to get points. And you only use about a quarter of them in any given game. So every game, there's a different way to get points and it will be in a different order for when you use the tiles. That adds a lot of replay value and means that you are always looking for something different in how you build your little map of tiles.

After just one game, I am definitely no kind of expert at either how to play or what the game structure is really like. I do know that I had fun.

Isle of Skye seems to blend the German Family ideas of heavy interactions and intuitive rules with Euro point salad. It feels like the kind of game that should be a good family game but still has enough meat to make more serious gamers respect it and enjoy it.

Frankly, if I had a regular group at the moment, I would seriously think about picking it up. Although, if I did have a regular group, somebody would've already picked it up by now.