Showing posts with label One-Minute War. Show all posts
Showing posts with label One-Minute War. Show all posts

Wednesday, May 15, 2019

Actually playing a game in my wallet

Pretty much from the get go of my interest in board games, I have been into having some sort of ready-to-go game bag. Games like Cinq-O or Pico 2 have lived in back pack or satchel for what seems like time and memorial. And I have take to carrying small cases of micro games, both multi-player and solitaire, in pockets for the past few years.

However, I may have taken this as far as I can without tattooing a tick-tac-toe board on myself by making my wallet a functional game bag.

It started years ago with Coin-Age. I have the official copy on authentic credit card plastic and it has lived in my wallet ever since I got it via Kickstarter. But I never have much change on my person so it’s been more of a neat thing to have as opposed to a functional game. Sort of a gamer badge, so to speak.

However, when I discovered One-Minute War and promptly made a copy, I had a functional game that was one card and nothing else. Which was also small enough to fit in my wallet without being a problem.

(I really like Button Shy’s Wallet Line but 18 cards takes up to much space in my actual wallet) 

However, I have yet to have an occasion to pull out One-Minute War and say ‘Why, yes, I do have a game on me! Best of three, say what? What do you mean I read too much Wodehouse?’

So I decided that nine cards might work. So I made a trimmed down set of cards for Down and they seem to work pretty well for the wallet. Down isn’t a very good game. However, it is a solitaire game that takes about a minute to play and is played entirely with all the cards in the hand. So it’s perfect for when you’re standing around waiting.

In other words, Down will definitely get played. 

For me, having not just a fully functional game in my wallet but one that’s going to get played is breaking a barrier. In a more real way, my wallet is now a real game bag.


Wednesday, March 27, 2019

A one-card PnP I never heard of?

I spend a lot of time looking for and at print-and-play games. I have a particular interest in micro games since, well, I’m lazy and they’re easy to make.

So I have no idea why it took me four or five years to learn that One-Minute War, a two-player, one-card bluffing game exists :D (And, no, while I am prepared to accept a very broad and flexible argument about what is a war game (or a train game or an RPG, etc), I can not call this a war game)

The whole game consists of one card with ten foldable tabs, one row of five for each player. Each turn, you simultaneously throw one to five fingers to indicate which tab you’re using. 

One lets you bring back a dead soldier. Two beats five. Three beats two and one. Four beats one, two, three. And five beats one, three, four. 

A beaten soldier gets folded down. There is a special rule to throw zero fingers, sacrificing a soldier of your choice to win the turn. The game ends when someone runs out of soldiers/tabs or there is a stalemate or an agreement to end.

Okay. Let’s get the obvious out of the way. The whole one card with ten tabs is just a cute alternative to having ten cards. That said, it makes for a super portable game and it makes it easy to play as an in-hand game, standing in line or such. So it’s a gimmick that actually has a point.

More than anything else, One-Minute War reminds me of R, a micro game that came out a few years earlier. R had eight cards with more complex powers (not that takes much) One-Minute War is simpler than R in almost every way and, let’s be honest, not as good a game.

Which really begs the question, why play One-Minute War when R is out there? Which can be a question for a lot of PnP games but feels particularly striking due to the similarities between these two games.

The first and most obvious answer is that it’s not only free to download but such an easy build that is virtually free from a component standpoint too.

And the novelty of it being one card is actually its biggest selling point. Yes, it’s cute but it also makes it ridiculously portable, as well as an In-Hand game that can be played anywhere. That’s a legit selling point. One card and you’re good to go.

One-Minute War isn’t the first game I’ve seen that’s just one card but it might be the best I’ve seen. No, there’s not a lot of competition. If you let me throw in dice or coins or such, that one card gets more interesting. And you know I’m going to end up carrying a copy everywhere.