Showing posts with label Pairs. Show all posts
Showing posts with label Pairs. Show all posts

Tuesday, December 3, 2019

A rant about how I hate gateway as a term

One of the terms I hate is Gateway Games. (I also hate the term Filler Games but I also find that one harder to avoid) I understand the concept of the games that are easily to teach and introduce non-gamers into the modern world of gaming but I think Family Games or Casual Games covers the same idea better and without the idea that these are games that you leave behind as you ‘grow up’.

Both the terms Filler and Gateway imply a lower value of a game, which is definitely part of my problem. Ticket to Ride is considered one of the classic Gateway games but is has never been a game I’ve outgrown or grown tired of.  The Gateway label does it a disservice. Well, okay. I think it does any game that gets slapped with it a disservice.

I also may be reacting strongly due to experiences with game snobs. Liking longer and more complicated games doesn’t mean you are better or smarter than everyone else :P

One of the things that really brought me home to the idea that casual  games can be lifestyle games was the Pairs system. It’s not in my top five game systems but it is flexible and easy to introduce to people. It does the job that it was meant to. It is the epitome of a gateway game since you can teach many of its games to drunk people. It is the opposite of so many complex games in many genres.  But it is still good and very replayable.

This actually started out as me writing about Tokaido but things got a little out of control. Labeling games can be dangerous because it can make us look for something in a game other than ‘do I want to play it?’ It’s a useful tool and a necessary tool but it can be a dangerous tool.


Tuesday, October 1, 2019

My September PnP

September was a busy, busy month. If I hadn’t worked ahead early in the year, printing and cutting, I wouldn’t have gotten in Print and Play work done in September at all.

But I had so I did. I only made one project but that was Pairs, the free fruit version, from Cheapass Games. As a deck of 55-cards, Pairs counts as a ‘big’ project for me. (To be fair, I consider anything more than two pages of components big but Pairs definitely doesn’t count as a micro game)

Now, I got to play Pairs and some of the other games you can play with the deck a couple years ago at a convention. Which was a bit of a revelation since Pairs is the epitome of a casual gaming tool. It isn’t designed for game nights. It’s designed for pubs. I wouldn’t have brought a deck for the folks I played Agricola with but I would have brought it for the folks I played pub quiz with,

The fact that I laminated my cards just makes it even more perfect for pub games :D

If a PnP file is only one or two pages, I’m a lot more inclined to try it regardless of potential quality. ‘Big’ projects require being more likely to be good and be played. Pairs meets that requirement.

I’ll be honest. October looks like it will be even more busy than September. It may be a PnP-free month. But I’m glad I did make something in September.

Wednesday, October 5, 2016

Pairs proves to be a more interesting game system than I thought

Since I subscribe to the Cheapass Games newsletter, I have been aware of Pairs pretty much since it was ever mentioned. However, it didn't really interest me very much.

However, I did sign up for what amounted to a Pairs seminar with James Ernst at this year's Rincon. He ran through four different games that you can play with the Pairs deck as well as some variants. And by the time he was done, I had a much better opinion of the Pairs deck as a game system.

The Pairs deck is a triangular deck. It doesn't have suits, only ranks one to ten. And each rank has as many cards in it as its rank. So there is only one one card but ten ten cards.

All the Pairs games I played were light, quick games. Pub games that would be good for figuring out who pays for the next round. The games I learned included elements push-your-luck and bluffing. And I know you can use the deck to play climbing and trick taking games since Cheapass has all but admitted that they started with a Great Dalmutti deck to create the Pairs deck.

The actual Pairs game was one of the ones I learned, which is a very simple push-your-luck game. In fact, I'd say it was the weakest game I learned. So instead of being a deck of cards that you can theoretically play other games with, I would buy the deck specifically to play the other games. It really is a legit game system.

The Pairs deck isn't the first triangular deck I've played with. I'm pretty sure that was the Great Dalmutti, which goes up to twelve. I didn't realize how much losing those twenty three cards (11+12) tightened up the odds in the Pairs deck until I had a chance to play with it.

The games I got to play were on the serious casual side. They were lighter than what we play when the toddler is in bed and we are exhausted. But they'd be great at restaurants or parties or bars. And great with folks who'd never play something like Love Letter. And I wouldn't be surprised if there are deeper games that I just don't know yet.

Nothing is going to beat the standard deck of cards as a game system. It has had literally centuries of development and refinement and playtesting. And the best alternative I've found is the brilliant Decktet with its multi-suited cards. The Pairs deck is still pretty flexible and fun, though. And, since all three take up less space than some paperbacks, there's no reason not to own all three.