Showing posts with label Through the Desert. Show all posts
Showing posts with label Through the Desert. Show all posts

Monday, September 23, 2019

Through the Desert is great... but it’s weird

When I first heard of Through the Desert (by my personal hero Reiner Knizia), I read that it was Go for multiple players. That was before I learned what little I know of Go but I can now say that that’s horse feathers. Putting down stones, even stones in the shape of cute little camels, does not make a game Go.

That said, Through the Desert is a great game, one of those games that I wish I played more. I never found a table where people didn’t enjoy it. The biggest ding I can give to it is that it’s has serious color issues for someone who is colorblind like me.

The object of the game is to get the most points. But there are a variety of ways to get those points.

Thumbnail: The game is played on an asymmetrical hex grid that has spaces for water tiles and palm trees, along with lots of empty spaces. There are six different colors of camels and every player gets a camel rider for each of those colors. (So there are eleven pastel colors on the board in a five-player game) Each turn, you pick two camels and place them on the board. The game ends when you’ve used up one color of camel.

Couple of restrictions: You must be able to trace back a camel to your rider of the same color. And you cannot merge into someone else’s group of the same color.

There’s a lot of ways to get points. If you place a camel on top of a water tile, you get it and the points that come with it. If you place next to a palm tree, you get points. If you enclose an area, you get points. And, finally, if you have the most camels of a color, you get points.

Through the Desert isn’t Go but it is definitely an abstract. Camels and palm trees make the game pretty but they don’t actually create a real theme. Another theme or no theme at all could just as easily be used. And the only random element in the game is the distribution of the water tiles. Beyond that, there is no hidden information and everything is under the players’ control.

With that said, Through the Desert is a very unusual abstract. Playing up to five players alone would be noteworthy but abstracts that handle more than two have been around and become more common. (The Blokus family, Ingenious, Martian Chess, Focus, etc.) 

Abstracts, as a rule, usually have one way to get points or a defined game ending/winning condition. It’s not a hard and fast rule. Checkers, for instance, can end either when you capture all your opponent’s’ pieces or block them from being able to make a move. However, I think it’s not unfair to say that the multiple game winning statuses tends to be X or Y or Z. (Geister by Alexander Randolph or Atlanteon by Reiner Knizia are examples of that)

With four different ways of getting points that are distinct, Through the Desert is X + Y + Z + AA :D There are multiple paths to points and, more than that, you definitely can’t pursue all of them. It is an abstract that feels like a Euro. Which is weird and cool and something that feels so Knizia.

I have a long list of abstracts for people that hate abstracts. But Through the Desert is on a whole different level since it’s an abstract that doesn’t feel like an abstract. 


Friday, December 15, 2017

Why I am keeping Through the Desert

Many years ago, a friend told me that he considered me the Through the Desert guy. For three years running, when he’d run into me at GenCon, Through the Desert would be in my bag and he’d somehow be there when I’d pull it out for a group game.

It has been a surprisingly long time since my last play of Through the Desert. However, it is a game that I have absolutely no intention of getting rid of my collection. I both really enjoy it and I think it’s a great example of a multi-player abstract.

Not that I thought of it as an abstract when I first got it. No, not because it had a theme but because it had a random set up. For the me of ten or so years ago, an abstract meant no hidden information and no random elements. Games like Qwirkle or Ingenious need not apply.

I’ve lightened up on the subject. Being told over and over that Ingenious is an abstract will have the effect :P

Back in the day, I read that Through the Desert was Go for multiple players. Since then, I spent three or four years trying to play Go seriously (which isn’t nearly long enough and I hope to revisit it again someday) and that’s pretty ridiculous. Other than placing stones (or camels) on the board, the games don’t resemble each other. And it’s not even useful as a teaching tool. I can make an argument for Monopoly being like Catan to convince someone to try Catan. I don’t see myself getting a serious Go player to try Through the Desert with this argument :D

Which isn’t some kind of flaw in Through the Desert. Go is like a fundamental building block of the concept of board game. I’ve heard serious Go players scorn Chess as a serious game. Through the Desert is a strong, fun, accessible game. Just because it doesn’t recreate the hydrogen atom doesn’t make it bad.

What is a major problem in for me is that I am quite color blind and it uses eleven different colors if you have a five-player game. Good lord, that’s rough. And I somehow still managed to learn and teach and play the game. That’s how good it is. I did that despite the color issue!

Still, that makes it harder for me to get on the table. And when that table might have cats with batty paws, that’s an additional issue. But I know I will play it again!