Showing posts with label Treehouse. Show all posts
Showing posts with label Treehouse. Show all posts

Wednesday, August 16, 2023

My inner game snob can’t beat Treehouse

One game, or really a game system, that was never in danger of being purged from my collection is IceHouse/Treehouse/Looney Pyramids. Yes, back in my day, we bought pyramids in sets of fifteen in tubes that didn’t come with any rules!

I feel a very important milestone in the system’s history was Treehouse. While boxes sets had existed before (I have copies of Ice Towers and the original Zendo and I understand one of the earliest releases was The Martian Chess Set), Treehouse was an accessible, low price point entry into the system.

Looking back, one of the last times I really wrote about Treehouse was ten years ago. Where I dismissed it as too light and random while also admitting that I played the heck out of it with a wide variety of places and people. Man, I can be a game snob!

Some years in between, I was at a convention where I met James Ernest of Cheapass fame, which was the same convention where I learned he was a real person. He commented on how some designers were surprised that there was a market for a family of pub games like Pairs. (He said this in a tone that clearly said that some people need to get out more)

That comment has stuck with me. Moving away from my old group in Illinois that focused on new and increasingly complex games made me realize that there was a world of causal games and gaming out there that was clearly doing well enough to be profitable. A world of gaming that had more people in it than the insular gaming world I’d been living in.

And Treehouse totally fits in that paradigm, part of the world of casual gamers and family games and pub games. Heck, all the pieces are waterproof and a game doesn’t take up a lot of space so it checks off some important pub game boxes. And it works very well for all kinds of audiences.

While I think that the earlier pyramid games Volcano and Zendo have aged well and are brilliant (particularly Zendo), Treehouse was a more accessible entry point. A ine tube game for everyone.I believe it helped the pyramid brand grow.

I ought to get it out again.

Wednesday, April 20, 2016

Treehouse was the killer ap for Loony Pyramids

When discussing the Looney Pyramids, it's impossible to not touch on Treehouse because it was an important change in the way that the system was sold and marketed.

When Looney Labs rose from the ashes of IcehouseGames, they needed a lower cost product since they needed to work up to the production costs of the pyramids. Andy Looney came up with Fluxx, which became their flagship game.

In a lot of ways, Treehouse was meant to pull a similar trick.

Before treehouse, the primary way to get the pyramids was in colored caches of fifteen. Both Ice Towers and Zendo came in boxed sets but it was a lot easier to find the caches. The problem was that you needed multiple caches to play virtually anything and the caches themselves didn't come with any rules.

So if you wanted to get into the pyramids, you had to invest in multiple sets, along with digging up the rules. Mind you, that wasn't a problem for me. By the time treehouse came out, I have gotten every single color that was available and bought the Playing with Pyramids book of rules. But I am kind of crazy that way.

What Treehouse did was give you a low price entry point into the world of pyramids. You got fifteen pyramids divided into five colors (so you got one of each size in each color), a die and the rules to Treehouse. Instead of buying a bunch of parts, you bought a complete game.

Treehouse was a pretty simple game. Everyone got one trio of pyramids, with an extra one set in the middle in the treehouse formation. On you were turned, you would roll the die in the results would give you different ways of moving your own pyramids, with your goal to have your pyramids matching the treehouse.

(I wrote a review of the game shortly after it came out which describes the rules in greater detail: https://boardgamegeek.com/thread/121940/ever-changing-treehouse-icehouse)

Treehouse didn't just represent a new way to package the pyramids. It also showed a new philosophy for the game design. Before Treehouse, most of the pyramid games were pure abstracts. Treehouse is a quick, luck-filled little filler.

And, as near as I can tell, Treehouse did succeed at being a killer app for the pyramids. Treehouse is still in print after 10 years and has had several different editions. In general, I've seen the different forms of pyramids sold in more stores than I did back in 2006.

Compared to a number of other pyramid games, Volcano and Zendo in particular, Treehouse doesn't seem that strong to me. It really is just a little time filler with the die often forcing you to make choices you'd rather not make.

But... I have gotten a lot of games of Treehouse in over the years. 15 little plastic pier meds and one plastic guy makes for a game that you can carry in play just about anywhere. You don't have to worry about it getting wet or muddy so it's perfect for restaurants and coffee shops and picnics.

So maybe my inner game snob just to has to own up to the fact that it is a fun little game.

And there is no is no denying that Treehouse helped spread the pyramid system and helped make it more mainstream.

https://boardgamegeek.com/boardgame/21955/treehouse

http://www.looneylabs.com/looney-pyramids