Showing posts with label Yucatá. Show all posts
Showing posts with label Yucatá. Show all posts

Tuesday, June 2, 2020

The virtual world for coping and socializing

The virtual realm has always been a part of my gaming life, ever since I basically discovered the bigger world of board games beyond Monopoly and war games. But it has gotten even bigger over the last few months of lockdowns and other restrictions.

Not because my online habits have changed. I have been steady in my Yucata habits for years. No, it is because some of my friends have either become much more active or active at all on Yucata. I’ve interacted with some folks more than I have in years. (They do live in other states so we have geography as an excuse for being out of touch)

And I have other friends who have started online game nights, facilitated by zoom. I have had some games facilitated by zoom as well, for that matter. The options that are open to us are vast compared to when I first logged on to BSW fifteen or more years ago.

That said, it took some time for my circle to start reforming into online patterns. Part of it was all of us just realizing that the world had turned upside down, that it was actually happening. And then, I think we needed to realize the need for it.

Online gaming as an alternative to face-to-face gaming is not the same and, quite frankly, not as good. In addition to losing the tactile element of physical gaming, you also lose a lot of the unspoken communication. And what remains is distorted. Studies have shown that digital conferencing with people’s faces effectively in your face is unsettling on a subconscious level.

Still, it definitely beats having no connections with each other, not to mention no gaming. And I do think it helps us adjust as the rest of the world keeps changing.


Wednesday, May 6, 2020

Exploring Yucata as a teaching tool

A friend of mine recently asked me about board gaming online. He’s an educator and is hoping to use board games as a one more item in his tool box for teaching online.

I recommended Yucata to him for a number of reasons. It’s free. It has a nice selection of games. And, unlike many sites like Steam or the Apple Game Center, since you don’t have to buy individual games, everyone has access to the same library of games. Plus, some of his students are German so being a German website with a German language option was also a plus for Yucata.

One downside is that Yucata doesn’t have a lot of games for larger groups. Two-to-four players is one of its strengths. Looking for a easy-to-teach game that can handle at least five players led to limited to options. I suggested he and I play a game of Claim It live so he could try the site out.

(In retrospect, I should have suggested Las Vegas. That probably would have suited his needs better and supported one more player. In my defense, I play Claim It a lot more)

So we sat down and logged onto Yucata and Zoom at the same time so we could talk our way through a game. I will say that explaining a game is a lot easier when you can actually pick up pieces and show folks how moves work. That said, we had a good time and he had a much better idea how to use Yucata by the time we were done.

It’s fun to get in a game with a friend but helping them out is a big deal.

Friday, May 12, 2017

My slow crawl with King of Siam

The King of Siam has interested me ever since it first came out. A brain burning game of area control that only has eight actions? That appeals to me on so many levels.

But, one way or another, I never did get a hold of a copy. To be honest, I'm not sure it was available for that long in the US. But when I had a chance to play it on Yucatá, I jumped at the chance.

Here's the elevator pitch: In 1847, three different factions tried to take control of Siam with the danger Britain taking over the whole country if things got too chaotic. The board shows the eight provinces of Siam. At the start of the game, you randomly add followers (in the form of cubes) to the provinces, as well as determine what order the provinces will be determined. Each one will go to the faction who has the most cubes in it but fall to Britain if there's a tie.

Each player has eight cards that allow them to do some kind of action, like add cubes, rearrange cubes or change the province card order. After you take the action, you get to grab one cube from the board. So, yes that means that you are weakening the faction you are backing. You can also pass. If everyone passes in a row, the next province in a row gets determined.

The game ends when either every province is determined or Britain takes over four of them. In the former case, whoever holds the most cubes of the faction that has the most provinces wins. If Britain has taken over, whoever has the most sets of all three colors wins.

That might sound pretty simple but the game is shockingly complex in practice. There's a lot going on and you are basically fighting on eight different fronts at once. And if you neglect the provinces that later in the row, it will come back and bite you. Even passing at the right time can be a powerful action.

I particularly like how no faction belongs to anyone. Everyone is using them to try and support their own play. Some situations that you set up may help someone else more.

I first tried to play it in Yucatá back in 2012. And I did not understand the game at all. Oh, I knew what each action did but how to put it all together so that I can actually play or compete, no idea.

Now and then over the next few years, I would dabble with the King of Siam but I never put enough at one time to really get it. I do suspect that I would've had lot less of a learning curve if I had been playing it face-to-face.

But this year, I decided to make the King of Siam one of the games that I would try and get at least ten plays in. And now, at long last, things are starting to click. I'm not saying that I know how to win yet but I do finally see the big picture.

And wow. I sort of knew all along that the game was brilliant but now I know it's brilliant. I am going to keep on striving with it and it is totally worth that effort.

I also just learned that the King is Dead is actually a retheme of the King of Siam and it is cheaper than the King of Siam ever was. The new theme doesn't interest me nearly as much but it seriously tempts me to break my pledge of not being games this year.