Showing posts with label deduction. Show all posts
Showing posts with label deduction. Show all posts

Sunday, January 8, 2017

Chain of thought with Mastermind

Our latest game to introduce our toddler to was Mastermind for Kids. It's a simplified version of Mastermind with only three holes for the code and jungle animals for the tokens.

Okay, he just wanted to play with the animals and play with how he could put them on the board. Still, he's played matching games so some of the mechanics of Mastermind are already percolating in his brain.

But it got me thinking about Mastermind and similar games. 

While I did play it when I was very young (and that cover is a classic), I'm not super found of Mastermind. I think it's because of the roles of code maker and code breaker just seemed...  restricted and uninteresting to me.

What's funny is that there are games that clearly used Mastermind as a starting point or an inspiration that I really like.

Zendo is easily the biggest example, as well as my favorite Looney Lab game. Perhaps because it's a game for a group, not a two-player activity. It also has as wide as the sky options for rules, as opposed to just a series of colors. And the role of the Master isn't that of an opponent but that of a teacher. It's a deductive game with a code maker but the whole philosophy of the game is the opposite end of the spectrum from Mastermind.

Coda, a very simple deduction game using numbers, is one where both players effectively play the role of code breaker and code maker, is another one I like. It's a good, relaxing little game and I think a key element to that is both players getting to play both sides.

Honorary mentions for me have to go to Jotto, which combines words with Mastermind, and Black Box, which is meaningfully themed around shooting rays at atoms. Seriously, what a theme!

Although, now that I'm thinking about it, doesn't the whole deduction game with someone hiding the information date back to at least Battleships in the 1930s? Probably a whole lot older than that. While I haven't played Mysterium or Codenames, don't they operate on the same principle?

So Mastermind didn't start the fire and isn't the the defining deduction game. It is probably as stripped down as you can get. So, even though I'm not a fan, maybe it is a good introduction for young minds. Maybe.


https://boardgamegeek.com/boardgame/13164/mastermind-kids

https://boardgamegeek.com/boardgame/6830/zendo

https://boardgamegeek.com/boardgame/8946/coda

https://en.m.wikipedia.org/wiki/Mastermind_(board_game)





Monday, May 2, 2016

Zendo is the best pyramid game

I have played a lot of games over the years with the Looney Pyramids. Hands down, the best game I have played has been Zendo. As far as I am concerned, it is the crowning jewel of the system. I have played it in many different settings with many different groups and it has never failed to be a hit.

I was once teaching it at a meetup group and an observer said 'So it's like Mastermind with Tetris pieces?' and I turned to her and said 'it is EXACTLY like that' 

Zendo belongs to the school of deduction games where one person comes up with a code or rule and everyone else has to figure it out. Mastermind is the defining game of the genre but Zendo blows every other game of its type out of the water.

One player will take the role of code maker or master. Everyone else will be their students or code breakers. The master will come up with a rule about the Buddha and then build two dioramas called koans out of the pyramids , one that demonstrates the rule and one that does not.

The rule really can be virtually anything. It can relate to the colors of pyramids, the number of pyramids, the orientation of pyramids, the size of the pyramids or any combinations of them. For instance, a rule could be that a koan has the Buddha nature if it has a large blue pyramid pointing up.

Students take turns building koans of their own and then asking the master either master or mondo. If they ask master, the master simply marks if the koan follows  the rule or not. Mondo has all the students guess what the master's answer will be before the master marks the koan. Everyone who guesses right gets a guessing stone.

At the end of a student's turn, they can turn in a guessing stone to guess  the Buddha's nature. If they get the rule right, they win. Otherwise, the master will build another koan that demonstrates the student's rule but still does not have the Buddha's nature.

Zendo is an amazing gaming experience, unlike anything else I've played and I've played a lot. While there is a 'winning' condition and it can be seen as competitive, I've always found it turns into a cooperative experience. And unlike cooperative games like Pandemic, it isn't about tension but exploration and discussion.

The master's goal isn't to stump the students. Trust me, that wouldn't be a challenge. The master's goal is to challenge and engage the students. The students are going to inevitably work together, whether they intend to or not since every turn gives new information. In almost every game I've played in, it has become intentional.

Zendo is really about communication. A game of Zendo is a conversation between the master and the students, as well as the students with each other. That gives the entire game a vibe that is unique.

You can play Zendo with just about everything. I've read about people using pocket change to play it or words or even emoticons. However, the pyramids are a very good way to play Zendo. They create a striking visual look. More importantly, they create a distinct language to have the conversation with.

Zendo is an impressive game. Each piece of the game is designed to help people not just explore reasoning but communication. Other deduction games, like Clue or Sleuth, are about find answers. Zendo is about talking to each other.