Wednesday, June 26, 2019

Looking back at Hive and Blokus

When contemplating modern abstracts, two games that were huge for me and games I’m no longer that interested in are Hive and Blokus. Both of which I consider to be poster children for “You don’t like abstracts? Try this one’

Mind you, I still think both games are top notch and, more than that, still very important. Hive continues to be held up as the game that people who hate abstracts love. Blokus has had and I’m pretty sure continues to have mainstream success. I think they’ll both be around and getting played twenty years from now.

Hive faded for me because the folks I regularly play with are meh about it and prefer other light abstracts. I’d certainly play it again and it’s not leaving my collection. And it is definitely a modern classic.

As a rule, I’m more of a fan of putting stones on a board than moving stones around the board. However, Hive does both. It isn’t the only build-the-board-as-go game but it is the best I’ve seen. Tile Chess seems to force the game to fit that idea while it feels organic and intuitive in Hive.

On the other hand, Blokus has left my collection. I do think it’s a very good design and an abstract that works brilliantly for four players, which isn’t the usual count for a perfect information abstract. However, I found meh as a two-player (at least once a game, it seemed like someone would forget which color they were on) and it’s downright dreadful as a three-player game.

To be fair, Blokus Dual and Blokus Trigon are what have replaced it. So, it’s not like I went that far away. However, Blokus Dual is so much stronger as a two-player game and Trigon is great at both four-player and three-player. To be even more fair, neither of those two games I like more would exist if it wasn’t for the original Blokus!

(Note number one: Blokus 3D started out life as Rumis and really isn’t part of the same design process. I do like Rumis quite a bit, though)

(Point number two, in case anyone is wondering about Cathedral, I’ve never been able to get into it. Which is odd since it really seems right up my alley)

While my interest in both these games has faded (although I can see Hive getting rekindled), they both were big deals for me in the past. And I think they are still big deals for abstracts and the hobby.

Tuesday, June 25, 2019

Thoughts on abstracts you can get in while adulting

I wanted to write about abstracts that I like since being an adult doesn’t give me the time to pursue Go. (To be fair, having hobbies other than Go also didn’t give me time to pursue Go) Games that I think would click with folks who don’t normally play abstracts. But when the list hit the double digits, I realized I was never going to come to an end.

I did notice two things about the games I was choosing. They had short playing times, really under a half an hour as a rule. Second, each move tended to be dynamic and really change the board.

As a comparison, take Checkers. Someone much smarter than me once said that a game of Checkers is slowly working your way to making one big move. I think Checkers is a brilliant game and there’s a reason it has stuck around for centuries. But I don’t enjoy it. Even more so than Chess or Go which I can break down into individual pieces, Checkers is one big picture with lots of tiny pieces that I can’t hold together in my head.

Is Checkers a good game and one with a surprising amount of depth? Yes, particularly when you actually use the the rule that if you can capture, you must capture. But it is not a game I really like or have time to understand. If I had that time, I’d spend it on Go.

In contrast, I’ll use Pentago as a counter example. As a Tic Tac Toe variant, it’s one of the simpler abstracts I enjoy and it takes probably five minutes to play. Place a stone and turn one of the quadrants. Have five stones in a row at the end of your turn and you win.

In Pentago, every move has a dramatic effect on the board, particularly seeing as how you are actually moving the board itself. The board is small enough that the patterns you form aren’t overwhelming. At the same time, there are enough options that the game isn’t a simple formula like actual Tic Tac Toe. It does make your brain work.

Pentago isn’t my favorite abstract (although I’d always be willing to play) but it is one that feels like a classic abstract while still having modern innovation. It exemplifies what I’ve found I’m looking for in an abstract. And it’s one I can get other folks to play.

I know that pure abstracts aren’t for everyone. But I think that there are games out there that are accessible and fun for a large audience. And I love Go but I don’t have the time for it. But there are abstract games that I do have time for. And there are games where those two things come together.

Monday, June 24, 2019

Adulting made Go to hard for me :’(

Go was a huge milestone for me. Not only is it one of the most genuinely brilliant games ever created and incredible training for your brain, one of my major gaming groups started out as a Go group before becoming a more general gaming group. (My decision to bring Blokus Trigon so we could have a three-player game had a lot to do with that transition)

And I haven’t played Go in years and I don’t see that changing any time in the near future. And that’s because GO IS _HARD_

Seriously, a good game of Go is something that you should set aside an afternoon for and try not to go in with your head cluttered by other stuff like responsibilities and exhaustion. Adulting makes Go more difficult!

I realize that if I had played Go long enough and with enough dedication, I’d have started to have some understanding of Joseki, which might have helped some of the strainof play. Joseki are patterns that are considered optimal for both sides. In other words, Joseki can help you with the minutia and focus on what really are the critical moves.

I view Joseki as understanding the game to a subconscious level, although I know that’s not what it really means or is. But being able to use Joseki denotes a deeper understanding of Go, one that I’m in no danger of reaching.

Instead, my abstract journey has led me to more short-form abstracts. My mind still craves patterns and decisions. Just ones that can fit in adult life.

Thursday, June 20, 2019

Ninjago has turned around and kicked it’s way into our hearts

Lego has long been a part of our household. Honestly, as a toy that our son could get into when he was three and might be still enjoying when he’s a teenager, Legos are amazing. (And, by the way, trying to follow the instructions of a Lego kit with a small child makes you realize that Lord Business is the real hero of the LEGO Movie)

However, what made Legos really blow up in our home was Ninjago. And the TV show is entirely to blame. Don’t get me wrong. The toys are fun but the TV show is what made our five-year-old’s imagination go up to eleven.

Now, we had seen the Lego Movie and the Batman movie and other Lego cartoons. We had a sense of the snarky humor that defined Lego cartoons. (We later saw the Ninjago movie and everyone in the house thinks it’s much weaker than the TV show, by the way)

But Ninjago was different. It was funny and kid—safe but it had a much stronger sense of drama. In fact, at most, I’d describe it as an action dramedy that sometimes becomes a flat out drama. (Seasons five, eight and nine are particularly dark for me)

(I also have to add we have not watched any Bionicle, which also sounds like a more dramatic Lego cartoon so I can’t compare it)

My original one-sentence description of Ninjago was Lego meets Teenage Mutant Ninja Turtles. But, for many reasons, I would now describe it as Lego meets Avatar the Last Airbender. The show consists of story arcs that last one to two seasons and has a remarkably strong focus on character development. In fact, I’m convinced Avatar was a strong influence on Ninjago.

Indeed, trying to explain it to the grandparents is hard because the show changes so much from season to season. There is no ‘watch this one episode and you’ll get it’ because even the genres can change from season to season. The best I can do is Legos that fight :D

The relative complexity of the story-telling (contrary to what some fans say, this is still a kid’s cartoon first and foremost. Of course, I’m the guy who argues that My Little Pony:Friendship is Magic and Doctor Who are children’s shows (and I love them)) is what I think really hooked our son. He’s been given enough ongoing story to really become invested in it. And that has spilled out into playing with the toys and telling his own stories. 

I think that I didn’t get into a cartoon that was focused on long term story telling and character development until I discovered Robotech and I was about twice our son’s age. And, without rewatching it, I’m pretty sure Robotech is a more mature story, seeing as how it’s a war story that includes death, soap opera romance and near genocide. But I was, you know, ten.

Man, what will our son be watching when he’s ten?

Wednesday, June 19, 2019

Winner’s Circle is always a winner to me

Reiner Knizia’s Winner’s Circle is one of those games that I have not played nearly enough. It’s also a game that I don’t see ever leaving my collection. On top of that, it’s a game that has never disappointed any table I’ve had it at.

One look at the cover will make it clear that Winner’s Circle is about spaceships doing battle. No, no I lie and lie badly. It’s about horse racing.

Just like in real life, you are betting on horses. And in Winner’s Circle, each horse is unique and distinct, just like each Doctor on Doctor Who. Each horse has a value in four different symbols. That’s how far it’ll run when you roll that symbol on the die (which is horse head, horse head, horse head, horse shoe, saddlebag and jockey hat) And every horse is different with some pretty steady and some clearly designed for that long-shot chance. (Oh, and there are more than enough different horse tiles for multiple races. Twenty-eight In fact. You get variety in your line up)

Okay. Here’s the even more clever bit. On your turn, you roll the die THEN choose which horse your going to move, flipping over its tile. All the tiles have to be flipped before they flip back over so the favored can’t be picked over and over again in a row.

At the end of each race, the first three horses pay out and the last horse loses money. But, the payouts are based on the number of betters. So you win less money for betting on a favorite and a long shot can really pay off. 

All right. I have a confession to make. I have more fun with Winner’s Circle than Colossal Arena, which is arguably Knizia’s classic betting game. Winner’s Circle is just more streamlined so I can focus on having a good time. Colossal Arena is amazing but it’s a lot less casual.

And Winner’s Circle is a great game for casual gamers or family gamers. It takes that old and much-mocked mechanic, Roll-and-Move and turns it on its head. It’s so easy to explain but Knizia uses it to offer honestly interesting choices. 

And since anyone can move any horse, which can mean staying stock still, everyone is invested in every turn. Cheers and profanity are part and parcel of having Winner’s Circle on the table.

There Is the absolute top tier of Knizia’s ludography. Games like Ra or Tigris and Euphrates that are like the Gods of Olympus that will be played until the sun becomes a dwarf star. But, man, he’s got so many games in the second tier and those games are any designer would be proud to have created. His second tier games are still rock star.

Winner’s Circle or Royal Turf is definitely one of those games. It’s a family weight game that is easy to understand and explain and play under an hour but is just so much fun.


Tuesday, June 18, 2019

Old Nathan, seemingly off the beaten path but still pure David Drake

I first read Old Nathan more than ten years ago. At the time, I hadn’t read Manly Wade Wellman’s John the Balladeer stories. At least not more than one or two in random anthologies. Since then, I have both them all and read that David Drake was a friend of Wellman and wrote Old Nathan as a tribute.

Now, I don’t know if there’s a lick of truth to that story but Old Nathan sure reads that way. That being said, Old Nathan is a far cry from being a pastiche of the Silver John stories. It has its own, very distinct voice and tells a very different story.

The book is a collection of five very heavily interlocking stories about a backwoods witch doctor or cunning man or hedge wizard (you get the idea) uses a bit of magic and lot of cleverness to solve crisis. It’s not five stories about the same guy but the story of that guy in five parts.

And since this is David Drake, that guy is a flawed and damaged hero who rise above his own flaws and overwhelming odds to do the right thing. John the Balledeer was a straight up hero. Old Nathan is a broken man who manages to make the world a better place.

Indeed, the last story is downright harrowing,  not just  because of the stakes but because Drake has managed to make us invested in Old Nathan. 

Without giving any spoilers away, I don’t see there ever being any more Old Nathan works. This isn’t an open-ended series. The book ends in a way that is an interesting and final ending.

Old Nathan isn’t one of David Drake’s more well known works, probably because it isn’t his usual genre. But it’s a good one.

Monday, June 17, 2019

Broetry is a book of poems that are bad for the wrong reasons

During a recent bout of insomnia, I picked up Broetry which I had gotten as part of a bundle of electronic books. It is allegedly low brow poetry for people who don’t appreciate ‘real’ poetry. Which really makes me wonder if the author missed decades of the urban poetry movement. I’d have to say that it fails on so many levels that it’s downright fascinating.

Many years ago, back when I still occasionally listed to Smodcast, Kevin Smith found a dictated diary that he made as a teenager. He and his cohost found it hysterical to find out how pretentious he was back then and named his younger self Emo Kev.

If Emo Kev chugged a case of cheap beer and attempted to write poetry, the result would be like Broetry.

Broetry is supposed to be funny but it’s a little too earnest to be comedic. And, contrary to claiming to low brow, it’s more whiny and pretentious than low brow. It’s less low brow and more middle class after it got kicked out of the house.

I will give it this. With its obsessions with girls and pop culture, Broetry takes me back to so many conversations in college and the years immediately following college. It’s not low brow. It’s trying to figure out how to be an adult and failing.

I think the poems would be stronger if they were either more raw while not trying to be funny or more silly without trying to be deep. One extreme or the other would have worked much better.