Showing posts with label 7 Steps. Show all posts
Showing posts with label 7 Steps. Show all posts

Tuesday, July 12, 2016

7 Steps doesn't quite step high enough for me

After several games of 7 Steps on Yucata, I still haven't decided if I like it or not.

It's an abstract placement game with some luck of the draw, not unlike two of my favorite games, Ingenious and Qwirkle. One of the designers is Michael Keisling made history with his collaborations with the great Wolfgang Kramer and Reinhard Staup is no slouch either. So 7 Steps seems like a game I'd go for.

However, I really feel like the luck of the draw is significantly more powerful in 7 Steps and the actual gameplay becomes more and more resticted.

The gameplay is very simple. You get a hand of seven tokens that are in seven different colors. On your turn, you place the tokens on spaces that match the color. You always have to place your first token on the lowest possible space but you can begin stacking tokens up so you can be forming a staircase or tokens on your turn.

You get points equal to the height of the tokens that you put down. If you get less than eight points, and draw a card from one of two decks. One deck gives you scoring bonuses and the other gives you ways to break the placement rules. Then you get to discard discs before drawing up your hand.


The game ends when someone can't draw their hand to seven and whoever has the most points wins.

One thing that makes the game interesting is that it has a modular board. Seven puzzle pieces. The basic side has every piece as one color and the advanced has them all mixed. I also learned that you don't have to put the pieces in a circular pattern but in other shapes. That said, I'm not sure if that's a good thing. Breaking up the puzzle pieces like that seems to increase the random factor.

Okay, let me get one issue I have with the game clear. I'm very colorblind and it is not even remotely colorblind friendly. Three of the colors are virtually identical to my eyes and a fourth one is very close. Using the mixed board side is virtually unplayable for me. (Pictures of the physical version look not as extreme but, seriously, seven different symbols would have been that hard?)

Still, the color issue aside, the placement restrictions have too often left me with moves that only involves placing one or two discs. And the board can change enough between turns that trying to plan ahead often fails. Spaces and even whole colors can become effectively dead.

The bonus placement cards can help overcome that and can help set up big moves. However, I always feel like I am making them up on the turn as opposed to working my way up to them. And the fact that you really need the cards to make the game work indicates how restricted placement can be.

I do enjoy the individual puzzles that every move gives me enough that I'm still playing the game. However, playing on Yucata means I don't have to own the game and it isn't taking up any precious face-to-face gaming time. Ingenious and Qwirkle have proven themselves to be games I can keep playing for years and have a definite place on my game shelf. I don't think 7 Steps will follow in their footsteps.

https://boardgamegeek.com/boardgame/161537/7-steps

Wednesday, March 16, 2016

What board games am I learning to play online?

While I am sure that I am going to go back and take a look at all of these games more carefully, I did want to comment on the games that I'm learning online right now.

The big one is Terra Mystica. After enough of my friends have told me how much they like it, I decided that I really needed to give it a go. And fortunately, there is a fan site online that will let me try playing the game.

That said, learning Terra Mystica through turn-based games on an unofficial site is probably going to be one of the hardest ways to learn how to play the game. Looking through the rulebooks and instructional videos, Terra Mystica looks like the love child of Small World and Settlers of Catan on after a heavy dose of steroids and getting sent off to college.

But that's not too different than how I powered through learning Reef Encounter last year and that was totally worth it.

I have a feeling that I am really going to like the game but I also have a feeling that, for people who know how to play the game, my first several games are going to look like I've suffered a severe head injury.

I have also slowly been playing through some learning games of Marco Polo on Yucata. It is a dice placement game, where you use your dice to gather resources and money in order to travel and fulfill contracts. Oh, and everyone gets a really amazing special power.

I think a major mistakes that I've made in my first few games is that I have obsessed too much about travel and not enough about everything else. I've ended up stranded in cities that I can't get out of.

I'm closer to understanding Marco Polo than I am to Terra Mystica but I still have a ways to go. I'm still waiting for the switch to flip and for the game to really click in my head.

Finally, 7 Steps was just added to Yucata and I've been getting several learning games in. One of the designers is Michael Kiesling, long time collaborator with Wolfgang Kramer, which is a pretty good pedigree.

It's an abstract about placing and stacking discs for fun and points with cards for special placements and bonus points. It is a metric ton lighter than the other two games and I'm already getting a good idea not just what the rules are but how to actually play the game.

Reminds me a little bit of Ingenious, which is one of my favorite games. And it's fast enough that I can see myself playing it a lot on Yucata. However, there's no denying that it is not going to be the experience that Marco Polo or Terra Mystica are going to be.

Both Marco Polo and Terra Mystica routinely show up on peoples best of lists and 7 Steps isn't going to do that. Simply put, it's just not as good a game.  However, its light and easy play does mean I'm going to get quite a few games of it in.

Oh, As long as I'm rambling about boardgames, I've also come very close to buying Machi Koro. I've seen it for sale at a number of places and, unlike Terra Mystica, which I've also been tempted to buy, it's one that I can see us being able to play after the toddler goes to bed.

However, on the one hand, we have plenty of games that we are struggling to find a time to play. And, I am tempted to get the deluxe edition so that I get the expansions all in one go. So, even though it's tempting, Machi Koro is not likely to be picked up anytime soon.