Showing posts with label Euro Games. Show all posts
Showing posts with label Euro Games. Show all posts

Monday, March 21, 2016

How audiences define games

Boardgame hobbyists have a tendency to really break things down into categories. Frankly, it's something that probably every hobby does but since this is my hobby, I'm really aware of that.

When I first started playing hobby board games, everyone called the games that came out of the European family-style German games, mostly because there were a lot of Germans who were designing them. Of course, you could also easily point to Americans and Englishmen and Frenchmen, just to name three other countries. Eventually, people just started calling them Euros.

However, for me, there started to be a disconnect within the category. I was coming across more and more games that didn't have the feel of the 'German' games that I have discovered when I got into the hobby. The games were becoming more intricate and complex, more like puzzles to be solved and less like family activities.

Then I read an article by blogger and game designer Oliver Kiley who broke the category into two distinct groups. German Family Games and Euros. Personally, I found this really helpful for how I chose to wrap my head around games.

As I have grown older and more jaded and more generally accepting, I have found that labels and categories aren't really that helpful. In this case, I do find it helpful. Not as a way to pigeonhole games but understand where the designers are coming from. The crucial difference between these two groups, at least in my arrogant opinion, is that they are aimed at different audiences.

German Family Games are for a more general, mainstream audience, accessibility a key goal. Euros are for more dedicated hobbyists, who are looking for a more intricate design. Mind you, those dedicated hobbyist probably got into the hobby playing German Family Games.

Frankly, I enjoy them both but, now that I am a dad, I see my future involving a lot more German Family Games. And, when I walk through stores like Target and see games like Catan or Carcassonne being sold there, I have a feeling I'm not alone.

I also have a feeling that both categories are very important to the long-term health of the hobby. On the one hand, I think it's important for boardgames to become more developed in the eyes of the mainstream audience. There has to be games that can bring new people into the hobby. On the other hand, it's also important to push the boundaries and to discover new levels of innovation.

I also don't think that it is easier to develop German Family Games.  Being able to communicate complex choices in understandable ways isn't easy. Making a good game, no matter what label you slap on it, is an art form.

You know, I started this whole blog out in order to talk about Reiner Knizia some more. I just got really carried away talking about my idea of the shape of the hobby.

You see, what got me thinking this way in the first place was that, while Knizia does have some designs that could fall under the Euro umbrella and are really brilliant (Tigris and Euphrates comes to mind. I haven't played Taj Mahal or Stephenson's Rocket but I have a feeling that those would qualify as well), I think where his real strength lies is in German Family Games.

(On the other hand, Stephen Feld seems to have a gift for Euros)

Ra, Modern Art, Medici, Lost Cities (and the whole Keltis family), Through the Desert, Samurai, High Society, Battle Line, and Ingenious (and plenty more I can't think of offhand) all fall under the German Family Game umbrella and are games I think folks will still be playing twenty years from now.

I think Knizia is a designer who creates gamers. 

https://boardgamegeek.com/boardgamedesigner/2/reiner-knizia
http://www.knizia.de

Wednesday, March 16, 2016

What board games am I learning to play online?

While I am sure that I am going to go back and take a look at all of these games more carefully, I did want to comment on the games that I'm learning online right now.

The big one is Terra Mystica. After enough of my friends have told me how much they like it, I decided that I really needed to give it a go. And fortunately, there is a fan site online that will let me try playing the game.

That said, learning Terra Mystica through turn-based games on an unofficial site is probably going to be one of the hardest ways to learn how to play the game. Looking through the rulebooks and instructional videos, Terra Mystica looks like the love child of Small World and Settlers of Catan on after a heavy dose of steroids and getting sent off to college.

But that's not too different than how I powered through learning Reef Encounter last year and that was totally worth it.

I have a feeling that I am really going to like the game but I also have a feeling that, for people who know how to play the game, my first several games are going to look like I've suffered a severe head injury.

I have also slowly been playing through some learning games of Marco Polo on Yucata. It is a dice placement game, where you use your dice to gather resources and money in order to travel and fulfill contracts. Oh, and everyone gets a really amazing special power.

I think a major mistakes that I've made in my first few games is that I have obsessed too much about travel and not enough about everything else. I've ended up stranded in cities that I can't get out of.

I'm closer to understanding Marco Polo than I am to Terra Mystica but I still have a ways to go. I'm still waiting for the switch to flip and for the game to really click in my head.

Finally, 7 Steps was just added to Yucata and I've been getting several learning games in. One of the designers is Michael Kiesling, long time collaborator with Wolfgang Kramer, which is a pretty good pedigree.

It's an abstract about placing and stacking discs for fun and points with cards for special placements and bonus points. It is a metric ton lighter than the other two games and I'm already getting a good idea not just what the rules are but how to actually play the game.

Reminds me a little bit of Ingenious, which is one of my favorite games. And it's fast enough that I can see myself playing it a lot on Yucata. However, there's no denying that it is not going to be the experience that Marco Polo or Terra Mystica are going to be.

Both Marco Polo and Terra Mystica routinely show up on peoples best of lists and 7 Steps isn't going to do that. Simply put, it's just not as good a game.  However, its light and easy play does mean I'm going to get quite a few games of it in.

Oh, As long as I'm rambling about boardgames, I've also come very close to buying Machi Koro. I've seen it for sale at a number of places and, unlike Terra Mystica, which I've also been tempted to buy, it's one that I can see us being able to play after the toddler goes to bed.

However, on the one hand, we have plenty of games that we are struggling to find a time to play. And, I am tempted to get the deluxe edition so that I get the expansions all in one go. So, even though it's tempting, Machi Koro is not likely to be picked up anytime soon.