Showing posts with label Island of Eldorado. Show all posts
Showing posts with label Island of Eldorado. Show all posts

Monday, June 25, 2018

My June RinCon experience

Over last weekend, I went to the first RinCon fundraiser of the year. RinCon is Tuscon’s friendly little gaming convention, small but well-run. And the fund raisers are effectively micro cons. I may not be able to make it Origins or GenCon at the moment but I still have a surprisingly rich convention life.

I got there right as it started and, apart from when the board game cleared out for supper, I had no problems finding games and moving from table to table to play with a wide variety of folks.

Highlights:

I played Reiner Knizia’s Money twice back in 2009, back to back games on the same night. At the time, I was really impressed with it but we just had too many games to try and it never made it back on the table. So I took it along because I had an itch to try and see if it was as good as I remembered.

Money is actually better than I remembered. Simple rules with complex decisions and a tight economy. It’s not quite an auction game or a drafting game but it has elements of both. And you definitely do your best to track the cards as they go from person to person. We had a second game immediately after the first.

I got to try a game I’d never heard of called Island of Eldorado, where you build a map, gather resources, build infrastructure and occasionally get in a fight. The end goal is to build four shrines and find a chalice. I won by the sheer luck of finding the chalice as soon as I entered the separate cave map. Very well produced. I’d play it again.

And I finally got to play Alien Frontiers, even if it wasn’t my own copy which is still gathering dust. That was a lot of fun. At least in the base game, the economy of points was much tighter than I had expected. I can see why Alien Frontiers has gotten all the the love it has. Definitely want to play more.

And I was able to sit in for someone who had to leave in a game of Clank, which was enough for me to learn how to play. While I am never going to stop thinking that the game’s name means it should be about robots, I did think it did a really good job blending dungeon crawling with deck building.

I also got in plays of Burke’s Gambit, Jorvik, my first two-player game of Circle the Wagons and HUE, which seems like a filler I will play at every event. It was really good as a tiny little con experience.