Showing posts with label Rincon. Show all posts
Showing posts with label Rincon. Show all posts

Monday, September 9, 2019

My September RinCon time

Saturday was the last RinCon fundraiser. I’d missed the ones in July and August so I wanted to make sure that I got this one in. I was there for four, five hours and every game I played was new to me.

I started off with Wingspan, which I’ve been wanting to try because I quite like Tussie Mussie. And the promise of Elizabeth Hargrave’s earlier design did not disappoint. Wingspan is the better game of her so-far two and there’s a lot more game. You build up a tableau of birds but you get fewer actions every round,

While Wingspan wasn’t billed to me as an engine builder, that’s what it really made me think of. There are enough random elements, particularly the bird food dice tower, that made me wonder if the random elements could be too swingy but I really enjoyed the game. I definitely want to play it again.

The heaviest game I played was Heaven & Ale, which is a game about Medieval beer brewing. It was almost insistently counter-intuitive. You don’t build up points but various supplies that get crunched into a simple formula to create points at the end of the game. It was a very interesting process but I’m not sure if the game was fun or if trying to parse the system was fun. Heaven & Ale is a game where I know it’s clever but clever can fool you into thinking clever is good.

The last and simplest game I learned was Reef, which has absolutely nothing to do Reef Encounter. It is really an abstract themed around building a coral reef with chunky, stackable pieces. You either draw a card or play a cards. Cards let you place two of those chunky pieces and score points if you match a pattern on the card. It was jolly good fun and I can see it as a game my family would enjoy.

Sometimes, I end up playing lots of little games. This was more playing a few middle-sized games and it worked out well.

Wednesday, September 5, 2018

Last RinCon fundraiser of the year

Over the weekend, I went to the third and last RinCon Fundraiser of 2018. The convention itself will be at the end of the month but every fundraiser is literally a micro convention. I never get tired of saying how amazing it is that I basically get three or four conventions a year ten minutes from our house.

I was there for about half the time. Found two guys who is famed with last time, grabbed a fourth and we were set for the next several hours. We ended up playing Favor of the Pharaoh, TransEuropa, TransAmerica, For Sale, Azul, Century: Spice Road and HUE. And this was my first time trying play Favor of the Pharaoh, Azul and Century: Spice Road, all games I’ve been wanting to try. (For the record, I think Favor is a superior successor to To Court the King and I really like To Court the King)

Highlights: 

I’ve been wanting to revisit the TransAmerica family, which I’ve been playing off and on since 2003. And it did not disappoint. It’s been some years since I last played and I am actually more impressed with the design now. The rules are famously simple but that simplicity still creates brutal decisions and high tension. And the board design is amazing, to support drawing any combination of cards and reliably make them a pain.

I have been very interested in trying Azul. We are a house that loves Qwirkle and Ingenious and Azul seems right up our alley. Now I’ve played it and it is very high on my buy list. And these days, that’s not an easy list to get on.

My first impression of Century: Spice Road is that it’s the love child of Splendor and Sid Sackson’s Bazaar. (Second impression: Love child of _Dominion_ and Bazaar) I don’t view it as a Splendor killer but a splendid game of its own. It’s not on my buy list but definitely on my play again list.

I went into the fund raiser with high expectations and they were exceeded. I got in a lot of solid gaming, games that might be shorter and have ‘simple’ rule sets but games that also had really interesting decisions. After five years of going to their events, RinCon keeps on delivering.

Monday, June 25, 2018

My June RinCon experience

Over last weekend, I went to the first RinCon fundraiser of the year. RinCon is Tuscon’s friendly little gaming convention, small but well-run. And the fund raisers are effectively micro cons. I may not be able to make it Origins or GenCon at the moment but I still have a surprisingly rich convention life.

I got there right as it started and, apart from when the board game cleared out for supper, I had no problems finding games and moving from table to table to play with a wide variety of folks.

Highlights:

I played Reiner Knizia’s Money twice back in 2009, back to back games on the same night. At the time, I was really impressed with it but we just had too many games to try and it never made it back on the table. So I took it along because I had an itch to try and see if it was as good as I remembered.

Money is actually better than I remembered. Simple rules with complex decisions and a tight economy. It’s not quite an auction game or a drafting game but it has elements of both. And you definitely do your best to track the cards as they go from person to person. We had a second game immediately after the first.

I got to try a game I’d never heard of called Island of Eldorado, where you build a map, gather resources, build infrastructure and occasionally get in a fight. The end goal is to build four shrines and find a chalice. I won by the sheer luck of finding the chalice as soon as I entered the separate cave map. Very well produced. I’d play it again.

And I finally got to play Alien Frontiers, even if it wasn’t my own copy which is still gathering dust. That was a lot of fun. At least in the base game, the economy of points was much tighter than I had expected. I can see why Alien Frontiers has gotten all the the love it has. Definitely want to play more.

And I was able to sit in for someone who had to leave in a game of Clank, which was enough for me to learn how to play. While I am never going to stop thinking that the game’s name means it should be about robots, I did think it did a really good job blending dungeon crawling with deck building.

I also got in plays of Burke’s Gambit, Jorvik, my first two-player game of Circle the Wagons and HUE, which seems like a filler I will play at every event. It was really good as a tiny little con experience.

Wednesday, October 4, 2017

My RinCon 2017

RinCon is Tucson’s friendly local gaming convention. In fact, it might be the largest gaming convention in Arizona. It’s definitely powered by the local community and I’ve always had fun at it. RinCon 2017 was no exception. I was there for a good chunk of Saturday and came back for one event on Sunday. While I was there, I got to play a nice mixture of scheduled events and pick up games.

I started out on Saturday with a scheduled game of Imhotep. I’ve played it in Yucatá but I wanted to play it face-to-face so I could get a better understanding of it. It was well worth the experience. One play with the game really helped me grok it better. It has a nice Ticket-to-Ride philosophy, three simple actions but tough choices. My Yucata experiences did help me decide to collect a ton of statues for the win.

I then ran into a couple who I had played Scythe and HUE with at a RinCon fundraiser last year and they remembered me. I had For Sale in my bag and we sat down for a quick game. I don’t get to play For Sale much but I often pack it for events. And getting to play it again reminded me of what a good game it is and why it ends up in my bag.

My second scheduled event was Button Men with James Ernst, who was a guest of honor. And I was the only one who signed up, although he had had a full table for Button Men on Friday. We still found another player and got in several rounds.

It was also a lot of fun to talk to James Ernst. As I grow older, I feel like he really knows how to design games for the casual gamer. And I have played a LOT of Button Men and it was cool to talk with him about it. We discussed stinger dice, which was a type he had been disappointed by, the new Button Men site and how we used the same plastic photo cases to carry games.

After a quick lunch, I ended up in a pick up game of Circus Flohcati with a group that included someone else I met at a fundraiser. I’ve owned the game for years but I have never actually played it. (Stayed in the collection due to its small size and it’s a Knizia) Nice to finally play it. And it’s going to definitely stay in the collection now.

Coincidentally, my third scheduled event was another Knizia, Samurai. Haven’t played it in years but it’s still brilliant and I am still TERRIBLE at it. I really think the new edition is a serious improvement, particularly the thicker board that comes in more pieces, allowing for a square box.

Wandering around after that, I got invited to a pick up game of Sagrada, a game of building stain glass windows through dice drafting. I’ve been curious about it since it sounds right up my wheelhouse. It was a lot of fun. I understand it’s hard to get a copy but I’d pick it up if I have the chance.

My last scheduled game on Saturday was Codename - Pictures. I have never played any of the games in the Codename series but I know that they have consistently gotten rave reviews. I’m not that into party games but I knew I had to take it advantage of the chance of playing one.

While I didn’t become a fan, I can definitely appreciate the Codename system now that I have tried it. And I know that Carrie and I should never be on the same team because we would want to kill each other by mid game :D

The last game I played was Broom Service, which I both learned and taught :D Since I already knew Witch’s Brew, Broom Service’s predecessor, it wasn’t that hard or unreasonable. Despite sharing the same core mechanic, they are surprisingly distinct. Broom Service was a good play.

Before I left, I went and looked at the Flea Market. I have been really trying to keep myself from buying games this year but I just couldn't help myself. And when I saw Steve Finn's Butterfly Garden, which I almost backed on Kickstarter, I broke. Having done that, I also got Famous Fairways since I've wanted to look at that series of micro games. I can console myself that my total expenditure for this year on games is still under ten dollars.

The only thing I did on Sunday was participate in a 7 Wonders tournament. I've made a point of playing in at least one tournament since my second RinCon. If nothing else, it's a good way to make sure I get a solid block of gaming in. Despite a rough start in the first round, I managed to squeak onto the final table and get second place. (Okay, someone dropping out had to have helped me out a lot) That was a fun way to wrap up the con for me.

Every year, it seems like every RinCon I go to is the best one I've been to and this year was no different. What made it so good, above all else, was how warm and inviting everyone was. I made sure to have scheduled events so I would get to play games but I got in a lot of pickup games. And at least half were with folks I'd gamed with in past RinCon events. There really is a sense of community in RinCon.

Monday, July 31, 2017

My Tiny Epic Experiences at RinCon's July fundraiser

Two or three times a year, RinCon has fundraisers. Which basically means that, in addition to having a friendly local gaming convention in Tucson, we get a couple micro conventions. It's pretty awesome.

I hadn't been able to make the April or June fundraiser so I made sure that I went to the July one.

The guy in front of me in the registration line didn't come with a group either so I introduced myself and I ended up gaming with him for the rest of the morning and the afternoon. Luckily, he turned out to be a great guy. (Thanks, Craig)

He had both Tiny Epic Galaxy and Tiny Epic Quest. I had been very eager to try out Galaxies and I was willing to give Quest a try. Those two games ended up being the highlight of the fundraiser for me. Other folks sat down with us and played. I basically got my chair and everything else fell into place.

I got to play Tiny Epic Galaxies both with and without the expansion. I backed both and I'm glad I did. It is a slick design and the tiny part barely impacts function. I can understand why it is the best regarded of the Tiny Epic series.

In between Tiny Epic experiences, we got in a couple games of HUE. Every time I go to one of these events, I take the Pack O Games with me and I always seem to at least get HUE on the table.

At this point, I have played HUE with five or six different groups. And it keeps on getting better every time. The first time, I thought it was okay. Now, I think it's really good. This was the first group that really started using the poison cards and they worked better than I expected.

I didn't back Tiny Epic Quest since adventure games haven't been my style. (Although I have been coming to like them more, partially because the difference between them and RPGs has been shrinking for me) It was described to me as Zelda as a board game.

And boy, was it ever. I'm not much of a video game player but I could see enough at parallels with the Nintendo franchise that Tiny Epic Quest totally felt like Zelda to me. You travel across the map to explore temples and learn magic and fight goblins. Minimal for an adventure game but that minimalism actually created a lot of tension. So much to do with so little.

While I was leaving, I somehow got in a quick game of Cunning Folk which I did a _terrible_ job teaching. But I'd like to think the other players at least pretended to have fun.

It wasn't the start of RinCon for 2017 but it was the start for me and a jolly fun start it was.

Monday, October 3, 2016

My Rincon 2016 experiences

Every year since we've moved to Tucson, I've attended Rincon, the friendly little gaming convention that is Tucson's own. I think it's actually Arizona's only gaming convention. And every year, it seems to have gotten better, both my personal experiences and in general.

This is the first year at its new location. I'd already attended two fundraisers for Rincon at the new hotel but the actual convention made me like it even more. In particular, the hotel shares its parking lot with two restaurants, which was great.

I won't be surprised if this Rincon had record attendance. My experiences with the volunteers was very positive. They were friendly, always eager to help and, most importantly, seemed to know what they were doing.

The guests included Andrew Looney of Looney Labs and James Ernst of Cheapass Games. Both of those companies were a big part of me getting into board games and I still really appreciate what they do, particularly for casual gamers and family gamers. 

I've gotten into the habit of registering for events instead of looking for pick-up games since we've moved out here and I don't have a posse of friends from nearby states to serve as an automatic gaming group. It doesn't hurt that it's usually free to register for events it's more cons.

In fact, this year, I was afraid that I had signed up for too many events. Instead, it proved to be a great idea. I was able to keep busy and every event was fun.

In addition to learning Isle of Skye right at the start, I attended events hosted by James Ernst and Andy Looney and played in two tournaments. Heck, I placed second in the Carcassonne tournament on Sunday, although lucky draws of cloisters probably had more to do with it then any brilliance on my part. 

In fact, the only pick up games I got in were ones with the giant set of Tak in one of the free play areas. I had kind of followed its development because I get the Cheapass newsletter but it proved to be a much better abstract then I ever expected. Making my own copy is now on the shortlist of games to make.

I have to note that talking with designers at smaller conventions gives you a much bigger chance to have a real conversation with them. I also got to talk with David Short, who designed Automobiles and Skyline and is a Tucson local.

In the past, I've only spend an afternoon at Rincon between the age of our toddler and the further distance of the old location. I was there for most of Saturday and part of Sunday this year and it was bustling and fun the entire time.

Wednesday, July 20, 2016

Convention fundraiser lets me try out Scythe

The highlight of the July Rincon fundraiser for me was getting to learn and play Scythe. At one point, while I was there, there were at least three tables playing Scythe and very likely a fourth table.

One of the amazing things about the Tucson gaming scene is Rincon. Not only is it a nice local con, it has fundraisers through out the year, giving me some micro conventions to enjoy as well. Seriously, it's a really amazing community.

While I got warmed with a quick game of HUE (which actually manages to impress me more and more with each play), I spent most of my relatively short time there with Scythe.

Scythe is shaping up to be one of the big games of 2016. It's set in a sort-of steampunk 1920 Europe. When I say sort of steampunk, I mean that it reminds me a lot more of the steam powered agricultural equipment of the late nineteenth century. The players play different powers in this Europe, building up their political and economic power.

Scythe is a 4X game, which means eXplore, eXpand, eXploit and eXtermimate. Which means move out, build up, get stuff and fight. The actual mechanics of the game is action selection. Every player has a dashboard of actions, basically the same but tweaked for their national faction.

To be honest, I'm willing to bet most folks reading this know more about Scythe and have played it more than I have. Since I knew I wasn't going to buy it, it was off my radar.

The first thing that impressed me about Scythe was the design of the player boards. They are slotted for the wooden pieces, making it easy to know what goes where. And when you reassign them, new costs or powers get revealed. Simple but so clever as far as making house keeping quick and easy.

The other thing that quickly struck me is that Scythe has very intuitive mechanics for anyone who has played Euros. I told Carrie afterwards that Scythe is Le Havre on steroids and with fighting. Which isn't a perfect comparison but it gave her an idea of how it works and that she'd be able to pick it up quickly.

My learning game got me trounced. I didn't focus on popularity track enough, which helped tank my score. And I had a blast. It was so much fun and I hope to play again.

Scythe is a really smart design. It has a lot of things going on, game mechanic wise, but all of the gears fit together really well. It's full of tough, interesting choices built on a tight economy. The fact that it has a playing time of two hours is less is just icing on the cake.

I'm not planning on buying Scythe any time soon. Between a two-year-old and three cats, we won't be playing it. But our son will get older and we can lock the cats in the bedroom. In a few years, I can see myself either picking it up or getting a game that Scythe ends up inspiring.

Getting a chance to play Scythe was really amazing. It's looking to be one of the highlights of the year for me. I hope I got to play it again :)

https://boardgamegeek.com/boardgame/169786/scythe

Monday, April 25, 2016

A fundraiser lets me go to a tiny little convention

One of the really nice things about the Tucson gaming scene is Rincon, the little gaming convention in the middle of the desert. While it's hard for me to gaming conventions back in the Midwest, Rincon not only gives me a local convention but a couple of fundraisers every year, effectively giving me a couple more mini-conventions.

I have been to a lot of conventions over the years, from giant ones like Gencon to tiny local cons. Rincon's one day fundraisers, taking up about three meeting rooms at the hotel, isn't even the smallest one I've been to.

I feel like every time I go to a Rincon event, fundraiser or the actual full con, I keep on having a better and better time. If it isn't well organized, they hide it well. Everyone is friendly and even the fundraisers have good game libraries. 

I didn't have any problems finding games to spend the entire afternoon playing. When one group that I was playing with had to leave, I was able to find another to sit down with. Highlights included finally getting to play both Forbidden Desert and TAJ. The low light was Konexi.

While I honestly think that Forbidden Island has a definite place in my collection as a really easy cooperative to teach with plenty of eye candy, Forbidden Desert definitely takes the mechanics up a notch as well as the narrative. It definitely is not a simplified version of Pandemic, which I think is a reasonable description of Forbidden Island. Incidentally, we all died of thirst pretty quickly, which brought back memories of Outdoor Survival.

TAJ is one of the more complex and gamer-oriented games in the first series of Pack O Games. I haven't played GEM so I don't know if it is the most complex. It is a game of hitting goals and price manipulation as you try to get your favored rugs to be worth the most.

While I did enjoy it and I am glad to have gotten in the three player game, since I think two player game would not have done it justice, I was left wondering if actually had too many moving parts, mechanically speaking, for its short playing time. On the other hand, I would cheerfully play it again a few more times before deciding that.

Konexi is a dexterity game and a word game. It definitely has a nice toy factor with the large and stackable plastic letters that you to use. However, I felt like you were really limited in your choices. I also thought that including letters like Q and X made it harder to make words.

Rincon in its various forms continues to not disappoint.