One of my go-tos for casual, decompressing reads is the Three Investigators books, a juvenile detective series from 1964 to 1987. I actually find them more engaging than the Hardy Boys or Nancy Drew, although the Three Investigators are not as fluid or as chameleon as those books. The Hardy Boys and Nancy Drew have been able to endlessly reinvent themselves while the Three Investigators are more grounded in their era and geography.
Wednesday, September 17, 2025
A pleasant little mashup of Scooby Doo and Agatha Christie
Monday, September 15, 2025
Lovecraft through the lens of Bloch
I always forget that Robert Bloch was part of the Lovecraft circle. He seems too young to have been one of Lovecraft’s pen pals and he also seems like he’s at least one generation further in the development of horror.
Friday, September 12, 2025
Gaming with scrap paper
Recently, when I didn’t have access to my phone but was bored, I sketched out a five by five grid on the scrap paper and used my watch’s die roller to play Knizia’s Criss Cross using numbers as the six symbols. Board games are the best fidget toys.
Wednesday, September 10, 2025
Dreams of Urbicand
I recently had a restless night where I kept dreaming of a black and white comic that I had I once read where a lattice kept growing in and around a city. When I woken up, I figured that I wouldn’t be able to figure out that distant and vague memory was about.
Monday, September 8, 2025
Nanga Parbat: Alone on the Wilderness - a tiny game about a HUGE mountain
Nanga Parbat: Alone in the Wilderness is the last game in the Kickstarter for Dr. Finn’s Book of Solo Strategy and Word Games I’m looking at. I saved it for last because it’s not actually in the book but a bonus for backers. Steve Finn has said that he plans on releasing it in some format in the future.
Friday, September 5, 2025
Where I realize the Long Halloween is a foundational story
Rereading Batman: The Long Halloween, I realize I had forgotten both how good it is and how long ago it was written. Almost thirty years ago but it doesn’t feel that way.
Wednesday, September 3, 2025
My August Gaming
August is a month where life kicks back into high gear for us. There wasn’t the time or space for much gaming, let alone learning new games. Still, I got some in.
Paper Pinball - Cretaceous Skate Park
A Dragon’s Gift (playtest)
Roll and Reanimate
Monday, September 1, 2025
My August PnP
August was a month in which adulting really kicked in so working on Print and Play projects fell on the wayside. However, this wasn’t any kind of surprise. It’s part of the natural cycle of the year.
Paper Pinball - Cretaceous Skate Park
Paper Pinball - Mall Bats
Paper Pinball - Boss Battle
Paper Pinball - Miasma
Words (Creative Kids)
My Farm (Creative Kids)
A Dragon’s Gift (playtest)
Rome Must Fall
My big project for August was Casinopolis. I got in on the playtesting for it but I realized I hadn’t actually made a copy of the final version of it. And, possibly because it is the most standalone version of the family, it is currently my favorite.
Earlier this year, I realized that I was saving Paper Pinball games for when I don’t have time or mental energy to learn anything more complicated. But then I realized that meant I was never learning new boards. So I decided to just play them. And then August was busy enough that learning one Paper Pinball board was a chunk of my new-to-me gaming lol
I also laminated some other Roll and Writes. I want to revisit some of the Creative Kida games and Rome Must Fall feels like a good way to try Solo Wargame’s designs.
Friday, August 29, 2025
What if you held a convention for no one to come?
I enthusiastically follow ButtonShy and I was surprised when I saw a BGG listing for a game series called ShyCon that I’d never heard of. I wondered if it was designed to be a convention you could hold in your living room or by yourself.
Wednesday, August 27, 2025
Terry Pratchett and the value of Small Gods
The ending of the video game The Last Campfire reminded me of Terry Pratchett’s Small Gods. Which made me decide that it was time for me to reread Small Gods.
Monday, August 25, 2025
Cosmic Run: Mission One feels bigger than a piece of paper
At its heart, Cosmic Run: Mission One is a Roll and Move, along with being a Roll and Write. While Roll and Move is often derided as a mechanic by those who have forgotten Backgammon, Cosmic Run uses multiple pawns and dice manipulation to make sure there’s actual gameplay.
Friday, August 22, 2025
Roll and Reanimate does not make me feel lively
I’m just going to start out by saying that I did not enjoy Roll and Reanimate.
And a good chunk of that lack of enjoyment had to do with rules ambiguities. Even worse, I was able to figure out quite a bit of what I think the designer wanted to tell me because I have played a lot of roll and write games. I think that it would have been an even worse experience for someone who wasn’t familiar with these kinds of mechanics.
The idea behind the game is that you are trying to create your own Frankenstein monster. Or, as the rules, describe your potential creation. Franken-dice monster. I’m a dad. I dig dad jokes. Works for me.
The core of the game is dice drafting. Each player has their own pool of six dice and there is one Franken-die for the whole group. You can roll your own pool of dice multiple times, but you have to set aside at least one die in your laboratory each roll. And the first player to scream ‘Eureka’ gets to draft the Franken-die but they can’t draft any more dice.
There are three main parts of the play sheet: a mob track, the monster and the coil. Each body part on the monster has six boxes, each part with a specific die pip.
You can spend three or more of the same pip to work on a body part. A run of three dice lets you improve the power coil. You can also discard dice to adjust other dice, reduce decomposition (which I’m not going to go into but makes sense as a mechanic) or erase check marks on the mob track.
If you complete the monster, you get a chance each turn to bring it to life. Roll all six dice and get at least the number of sixes on the coil to win.
The mob track basically makes your life difficult. Every unused die you have and every turn you don’t adds to the coil checks off boxes in the track. As the track fills up, you lose dice when you try to bring your monster to life. And when the track completely fills, you lose.
At least, I am very sure that’s how the game plays. I found the rules a bit murky and I have a lot of practice reading rules. And I also often read prototype rules that aren’t the final version for publication and they are usually better than this.
I also played the game solitaire and that’s where the real confusion kicked in. When playing solitaire, you are to mark off the mob space on the number of the Franken-die. Does that mean you mark off spaces irregularly and how does that affect the penalty?
You also take a two mob box penalty if you use the Frankenstein-die but that makes sense. After all, there’s no competition for it. That rule also applies to large group play (but large group play doesn’t have the other penalty)
Not only is the first penalty confusing, it also doesn’t seem balanced. It’s not like playing solitaire makes the game any easier, other than no competition for the Franken-die and the other penalty accounts for that.
Honestly, Roll and Reanimate has the bones of a good game. However, it desperately needs at least a good copy editor to straighten out the rules and make them clear.
To add to my displeasure, it was a Kickstarter project, meaning I did pay for it. Not much but I am a _lot_ more forgiving of a free download or a contest entry. The moment you ask me to treat a download as a piece of merchandise, I expect the standards of a piece of merchandise.
I do think there’s a decent game hidden in Roll and Reanimate. However, I have a big backlog of games that I haven’t tried yet and a bunch of games I enjoy and want to replay. I don’t think I’ll be going back to Roll and Reanimate.
Wednesday, August 20, 2025
K-Pop Demon Hunters made me cry like it was a Pixar film
After enough people recommended it to us, we watched K-Pop Demon Hunters as a family. I mean, a work called K-Pop Demon Hunters would have to be pretty bad for _me_ not to like it.
Monday, August 18, 2025
My Perfect City uses familiar ideas to challenge us
My Perfect City from Dr. Finn’s Book of Solitaire Strategy and Word Games is an example of drawing a map on a grid. Between published Roll and Writes and design contests, I feel like I have seen dozens of games that could be described that way.
Friday, August 8, 2025
Shut the Box has a place in pubs and toy boxes
I was surprised to see I’d never written about Shut the Box, even though it’s one of these games that I’ve played every once in a blue moon for years.
Wednesday, August 6, 2025
My July Gaming
July was a solid month for learning games for me. I finished going through Dr. Finn’s Book of Solo Strategy and Word Games. I got in some play testing, which always feels like a privilege. And I learned some other games.
My Perfect City (Dr. Finn)
Paper App Galaxy
Cosmic Run: Mission Run (Dr. Finn)
Aqua ROVE
ROVE JR
Aqua ROVE - Dangerous Depths expansion (playtest)
Monster Dinner Party
Around the World in 10-15 Minutes (USA and Europe maps)
Monday, August 4, 2025
My July PnP
Huh, August snuck up on me. Well, time to write about what Print and Play Projects I made in July.
Dungeon Post
Concealed (zen mode board)
Par Out Golf demo
Rollway Station (basic map)
Aqua ROVE
Aqua ROVE - Dreadful Depths (playtest)
Battle Crest - Fell Woods
Battle Crest -Imperator
Monster Dinner Party
One Card Maze
My original ‘big’ project for the month was Dungeon Post. I haven’t actually learned it yet but I know that I won’t play it if I don’t have it made lol
However, playtesting for Button Shy was what actually ended up being my crafting focus. I realized that I hadn’t actually ever made a copy of Aqua ROVE so I had to make a copy to playtest an expansion. And while I didn’t think I would playtest the new Battle Crest module, I made a copy of the base game and the solo module/AI so I could learn the system if I felt like it. (So far, I haven’t but having a copy makes it much more likely)
I can already see with the school year kicking in, my crafting time will be limited. But July let me make stuff that will be seeing some play.