On the one hand, I got a decent amount of PnP crafting done in December. On the other hand, I didn’t end up using as much of it as I hoped to.
I made:
iina
Paper Pinball: Little Ghost
Paper Pinball: Comb Clash
Paper Pinball: Escape the Vent
Coin Pusher: Galactic Surge
Villainopolis (play test)
Launchtime
Packing Party (basic version)
Astro ROVE - Hyperdrive Hops (play test)
Everything Machine (play test)
A Dragon’s Gift (demo)
Arcane Bakery Clash + expansions
Criss Cross
Dinks and Donkeys
Orphan Source Detected!
The Button Shy playtest forum had a busy month and I did my best to keep up. And I was able to do that from the printing and crafting side. However, I just didn’t have the time to play all of it.
I had planned on the demo for A Dragon’s Gift to be my ‘big’ project for December. And I do quite like it.
However, somehow, Arcane Bakery Clash ended up taking over a weekend of crafting. I had been interested in its use of timing but getting two-player PnP games played can be hard. Other people want quality components lol
When I learned that it had not one but three expansions for solitaire play, three different AI opponents. And another expansion besides. I ended making all of them, even though all I needed one was solitaire module and the base set. Now I have to actually play the thing.
(Note the earlier comment about finding gaming time lol)
I also, among other things, decided to finish laminating all of the Paper Pinball games. I want to finish trying all of them so I can play any of them when I feel like it.
Not my strongest month for playing games for a good one for making them.