Wednesday, November 21, 2018

Easing up a bit on micro games

My obsession with micro games has waned in some respects in 2018. I still think they are the bee’s knees and the cat’s pajamas but I’m not as fixated on them.

While I still am between regular gaming groups, I’ve made a point to go to more local gaming events. Micro games are ideal for random pick-up games but more of my face-to-face gaming has been more structured with more time and space available. Micro games have become less a part of my face-to-face gaming, as opposed to being kind of the center of it.

I realized this when I realized that the Pack O Games line of games wasn’t the gaming franchise I am most excited about :D I still think that they are an amazing exploration of the micro game space and I will snatch up any new games that come out but they aren’t the focus of my gaming.

The exception for this is PnP, particularly solitaire PnP games. I am a lazy PnP guy so I have gravitated to making micro games. They’re easy to make! And most of my solitaire play is short, mental coffee breaks so micro games really work there as well.

Now, one of the milestones of my gaming life was Pico 2. Made well before micro games were cool, eleven cards, five minutes to teach and play, full of tension. Pico 2 lived in my work bag for years, a game I could play anywhere and teach to just about anyone.

There is real value in micro games and, in the time since Love Letter, I have seen a lot of innovation and exploration with the form. I still think they are an important part of the hobby.

However, at the moment, I have found myself playing on bigger spaces.

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