Every game in the series is a stand-alone Roll and Write, themed around pinball. They all have a nice picture of a pinball table and the rules on the side. The different pinball scoring elements have boxes for you to fill in with 2d6 and they all have different rules and restrictions. Ramps require ascending numbers, for instance. If you can’t fill in a box, you cross off a ball. The game ends when you either cross off the third ball or you fill in the entire table. Every element has its own scoring rules, some of which are a little fuzzy.
I got the first three pinball games when they first came out, printed and laminated them, and promptly filed them. As I understand it, Gibson revised them when they got released on PnP Arcade so I wonder if the later editions might resolve some of my quibbles about scoring.
I would describe the series as ‘okay’ It’s definitely swingy and the best place to write a number is usually pretty obvious. Opening the multi-ball option so you get to roll a third die and get more choices is probably the most essential thing to go for in any of the games. On the plus side, it’s an inoffensive little distraction that I don’t mind playing. It’s fun in moderation.
That said, its theme screams for a comparison to Sid Sackson’s Pinball from Beyond Solitaire. And that Roll and Write game from 1976 honestly offers more decisions. Not nearly as pretty but better overall gameplay.
I also feel compelled to compare Paper Pinball to the Legends of Dsyx, another series of Roll and Writes by Robin Gibson. The Legends of Dsyx are also one page each, including rules. And they are very thematic with diverse and interesting mechanics. They aren’t perfect but they are ambitious. Paper Pinball is me rolling dice. The Legends of Dsyx feels like a board game in a sheet of a paper.
Robin Gibson has become a designer that I’m interested in but Paper Pinball is not one of their strongest works. That said, I have just seen the first draft of the system. I might pick up one of the later games and see how it developed.
No comments:
Post a Comment