Thursday, May 21, 2020

Irrational decisions in Print and Play

You know you have a Print and Play problem when you find yourself trying to come up with a justification for making something and none of the reasons hold water :P

I realized this one more time when I found myself seriously tempted to make the demo copy of Carcassonne. I looked at it and found myself thinking that it might be a nifty travel game, something to play at restaurants while waiting for our food.

That’s ignoring that I have gotten rid of both Carcassonne and the actual Travel Carcassonne over the years. (I have kept the Castle and Hunters and Gatherers) 

First of all, I don’t know when the next time I’ll be sitting down at a restaurant as opposed to getting take out. And, second, our son hasn’t shown any interest in playing a board game at a restaurant and that’s who’d I’d be playing against.

But, most importantly of all, a demo version of Carcassonne doesn’t actually fill any niche or need for me that other games don’t fill better. I have published copies of HUE and This Town Ain’t Big Enough For The 2-4 of Us, for example. Those are tile-laying games that are designed to be a small package in the first place and I wouldn’t need to worry about meeples or meeple substitutes. 

I’ll still probably make a copy.

I’m also tempted to make a copy of the demo version of Citadels, particularly since if you double up some sheets, you can make a very close approximation of the first edition of the game. (The current edition has over twenty roles?!) But then I’m ignoring that every game of Citadels  I’ve been in has lasted over two hours (usually over three hours) thanks to analysis paralysis and it stops being fun after the first hour.

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