2023 was a year of changes for us. Moving across the country, me starting a new job, our son starting in a new school.
What it wasn’t was a big year of gaming for me. Particularly the second half of the year when all those big life changes kicked in. Time, space, supplies, concentration, those were all resources I need to use on non-gaming priorities.
Even online turn-based gaming dried up for me. That ended up feeling more like a chore than fun. That said, I do think turn-based okay takes a different kind of mental energy than live gaming. You have to get yourself back up to speed every turn.
That said, Print and Play solitaire Roll ans Writes kept me gaming the second half of the year. Minimal resources to be able to play. A clipboard, a dry erase marker and either some dice or a die roller on a device and I am good to go. Highlights included learning the rest of Dark Imp’s playmat games and the Legends of Dsyx series.
Digital board gaming has long been part of my gaming life. BSW was a big part of playing games that weren’t Dungeons and Dragons or other RPGs. But there really is something about using physical components. And clipboards and paper check that box.
It was also the year that I really got into Alexander Shen as a designer. I’ll be honest, in a year when I would have had more recreational time, that wouldn’t have happened. But Shen’s coffee-break weight games and puzzles were amazing for this year. I learned ten different games and puzzles from him and I know I’ll learn more in 2024.
Highpoints of the games I learned include Jump Drive (but only soliatire campalign mode), Trek 12 and The Magus.
2023 also saw me rediscover One Piece and actually sit down and read some Jojo’s Bizarre Adventure. You know, along with a metric ton of other manga. I also discovered BattleTech fiction existed. Which is really the equivalent of fast food in fiction form but some interesting authors did get their start there.
I don’t think 2024 wkll be a game heavy year but I do think it will be heavier than 2023.