Monday, August 19, 2024

Fliptricks is silly but makes sense

I find it amusing and telling that the first game I taught myself after the school year started and I got back in the saddle substitute teaching was Fliptricks. It is definitely a game that you can learn while deep in brain fog.

It is a dexterity game that uses cards, which is a genre that I’ve seen more misses than hits. Honestly, FlowerFall is the only one I thought was really brilliant.

I got Fliptricks as a PnP which comes with enough cards for four players. But if you wanted to have more players, just print out the card sheet again, particularly since each player just uses one card.

Said card has a whole skate board on one side and a broken one on the other. You hang the card partially off of a table. You then use your index finger and middle finger to flip it and then use those two fingers to land the card. If it’s non-broken side up and both fingers are on the card (with being on the board as a more challenging version), you keep going. A full round is balancing the card vertical edge, horizontal edge and diagonal. See who can keep going the longest.

I initially thought that this was incredibly dumb. Then, when I tried it out since laminating four cards isn’t really that much work, I realized that this was a card adaptation of those fingerboards that I sometimes have to tell students to put away. When I came to that realization, the game made sense. 

Fliptricks isn’t just tossing cards in a hat with a theme. (I swear there was a dolphin-themed version of that from Adlung-Spiele but I can’t seem to find any evidence of that) The theme and the mechanics actually tied together and duplicate a form of play that I have seen an action.

And once I understood what was going on, I actually had fun with it. By no means is it a brilliant work of art and nor is it going to FlowerFall. However, I understand what it is trying to do and I think it succeeds.

Fliptricks is simple, silly fun. Sometimes, that’s what you want.

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