Okay, one more time. This one should be it, though.
Went on a non-gaming trip. Packed a few small solitaire games, knowing that I wouldn’t have much time or space. Wrote all about that already.
So what happened?
Well, it turned out I underestimated how much gaming time I’d have. More than that, underestimated how much space I’d have to work with.
One of my standby’s for limited time and space is Criss Cross which is smaller than a post card and twelve rounds. Almost entirely due to space, I only got a couple game of Criss Cross in.
(If I had brought a clip board along, it would have been a different story. Of course, I was trying to minimize how much non-essentials I packed lol)
Palm Island ended up being what actually saw serious play. It benefited from the combination of not needing a table (or any other kind of surface) and having a bit meat to it. I do enjoy The Starspeaker or Labyrinth Runner for fidgeting but they don’t feel like ‘full’ game.
I actually improved my Palm Island game during the trip. I hadn’t played Palm Island seriously in a while and found there was some more depth to be found. (And, yes, the Tool Maker really is the MVP of the deck)
My travel set is just the demo black-and-white deck. Revisiting the full game and the feats definitely feels like something to consider.
Couple of thoughts for the future:
If I’m just playing In Hand games on non-gaming travels, I’ll need to look for heavier games. Palm Laboratory is an obvious choice. I’ve had good experiences with the Zed Deck and Foothold Enterprises. I’ve also been meaning to look into Gloomholdin’ and Dragons of Etchinstone, among others. There’s stuff to look into.
The other thought, particularly if I am trying to be as minimal as possible, are In Hand games that use a traditional deck of cards. I’ve had Loot the Loop and Road Trip Solitaire recommended to me and enjoyed The Shooting Party more than I should. That’s also worth looking into.
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