Monday, October 19, 2026

Games, puzzles and wallets

 A few months ago, I made a bunch of puzzles that were all one card each, making them perfect for my wallet. For years, I have gotten into the habit of having some sort of solitaire game in my wallet. Mostly so that I have something to keep my brain occupied while waiting in the car.


There are several requirements, pretty much restrictions, to such games. Size being the first one. Nine cards is really the max and, as I will get to, even that doesn't always work. In Hand is also important. Plus, being a game that I actually want to play.


Down from a 2016 design contest was the first game that became a wallet game for me. At the time, it was quite the novelty for me. However, the limited decisions in it ended up making a game whose sole value was playing it while waiting in the car.


Its successor is another story. Flipword is probably the game I've used as a gift more than any other. And having a copy in my pocket at all times made it easy to just say "You like it? Here. I'll print out another when I get the chance." Word games aren't one of my big interests but it's one that I keep coming back to. However, when I got a smaller wallet, it no longer fit.


The Starspeaker is one I sometimes still use, as it has small, skinny cards. It also has short rounds with different challenges so it offers a decent variety for nine cards.


However, One Card Mazes, as well as Flipuzzles, have been what the most rewarding since I had to give up Flipword. 


Each one is just one card, which means carrying around two or three is basically nothing. Yes, I have to periodically change them when I solve them. Fortunately, One Card Mazes has a large library at this point so it’s easy to do.


And I try to have one of cards that introduce the rules in case I want to give it away.

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