Showing posts with label revirw. Show all posts
Showing posts with label revirw. Show all posts

Saturday, January 13, 2024

Pick Up and Deliver on one piece of paper

Having finally gotten around to playing all twelve of the Legends of Dsyx games, I then went back to the very first one I tried: Gryphon Delivery Service.

Almost all the games involve mucking about with a grid of some sort or another. GDS is one of the exceptions to that rule. It is a solitaire Roll-and-Move Roll-and-Write Print-and-Play Pick-Up-and-Deliver game.

It’s when I write sentence like that that I remember what one of my gaming gurus told me: ‘Jargon interferes with communication’ Of course, he was talking about corporate life but the rule still applies to gaming.

Okay, the board is a track marked with spaces that let you pick up goods, sell goods or have random events go off. You effectively have three pawns, the gryphons who are delivering stuff. Roll four dice and assign three of them. You write the letter of the gryphon in the space you move it to and no other gryphon can land there. Game ends when one gryphon completes the track.

And there are other little touches. You can choose to not deliver an item but instead increase the price of the item. Raising the demand, I assume. Each product has a special ability that you can use instead of selling it. Each gryphon also has some special abilities, the most annoying being a speed bonus since there are times when you want to mosey up the track.

My opinion of Gryphon has actually improved since my earlier plays. One of my problems with it was how short the game is. You burn through that track pretty quickly and doing your best to pump the brakes is pretty key.

Revisiting it, it think the short track actually forces the game to be tight. Every decision makes a major difference and forces you to make the most of every special ability. Gryphon isn’t Steam on one piece of paper but it is a decent puzzler of a game. Between the number of options and the randomness of the dice, I think there’s a lot of replay value.

(That said, I would like to see the core mechanics expanded to a bigger PnP Pick Up and Deliver game)

Gryphon Delivery Service was my entry point to the Legends of Dsyx. I have described the series as trying to fit a boxed game into a sheet of paper. Gryphon does that better than any other game in the series.

(And I just picked up Postmark Games’ Voyages so I guess I’ll be looking at another PnP R&W Pick Up and Deliver game soon)

Monday, August 21, 2023

Rustling Leaves is a Currier and Ives game

Rustling Leaves had been on my radar for a while, seeing as how it is a Roll and Write game available as an app.  So, when most of our stuff was in boxes, picking it up was a natural move.

Short version: it’s a good little game and a very nice addition to my gaming tool box. 

Still pretty short version: Rustling Leaves  consists of a grid of pastoral images. You roll two dice and use those numbers to draw boxes and check off one type of symbol per box. Lots of different scoring combinations. And a particularly clever touch: each player decides when they end their game. 

Okay, let’s get a little more detailed.

I have heard Rustling Leavea described as actually being four games since there are four different maps, one for each season. I think that’s a bit of a stretch since the core mechanics of rolling and drawing boxes remains the same. That being said, each one has its own scoring conditions and plays very distinctly.

More than that, for a game that is just drawing boxes, the theming is strong. Each season has symbols and themed scoring around those symbols that reflect the season. I particularly like how the river is treated differently in each season. You lose a point for a box crossing it in the spring. It is dried up and has no effect in the summer. It’s flooded and boxes can’t cross it in the fall. And it’s frozen and gets you a bonus point in the winter.

Most Roll and Writes with grids have you draw symbols or lines or Tetris-style shapes. I can’t remember playing one that had you enclose stuff in boxes. I wouldn’t be surprised if I have played one before but Rustling Leaves is clearly the only memorable one lol

It’s obvious that I like Rustling Leaves. Let’s talk about why.

Between multiple starting points, random die rolls and four different maps, the game has a lot of replay value. And since you have to choose one symbol per box, the game offers a lot of choices, particularly for the relatively small number of turns.

Being able to decide when you end the game creates a game of chicken for you, adds tension to the mix. You get six chances to not use a roll but that comes with penalty points. And some maps have negative symbols that you don’t want to box in. Choosing when to end your game is a big part of the game.

And I know I’ve already mentioned it but in a game that is so abstract, the theming is very strong. More than that, it is very soothing. I use games for decompression, particularly solitaire Roll and Writes. The woodland theming is perfect for that.

Rustling Leaves does have some issues. Larger rolls will eat up the map quickly, leading to shorter, more frustrating games. That isn’t a big deal with the app but playing with a physical copy, particularly if you don’t laminate the maps, would be aggravating. And if you don’t like multi-player solitaires, there’s nothing here for you.

Rustling Leaves has been a really nice addition to my digital library, particularly when I need to mentally get away to the woods.