However, whenever I start thinking about real time games, I start coming up with more and more good ones. What about Falling, I ask myself. That was the first real time designer game you tried and that was good. Oh, and what about Light Speed? That's always fun. And what about Jungle Speed and Ligretto and Spot It? Oh, Escape! Escape is brilliant! And there's Pit and Ricochet Robiots and...
You get the idea.
There are two lessons that I feel I really should be learning from this.
One, arbitrarily ruling out a family of games is a bad idea. Just because you don't like one game doesn't mean another one won't take the same ideas and give them to you In a package you will enjoy.
Second, real time is a big concept with a lot of variety. Some real time games are reaction games like Jungle Speed or Spot It. Others are timed games like Space Alert or Escape. Some are free-for-alls like Light Speed or Ice Towers. Still others do unusual things with time like TAMSK or Falling.
While categorizing games is a useful tool, it can sometimes make me blind to the bigger environment.