And RinCon keeps on delivering for me. The people who run it are all very friendly and seem to know what they’re doing. There’s plenty of free play area and I’m always able to put together a good schedule of events.
I had thought about trying to actually trying to write my entire experience in detail but, honestly, that’d be boring for everyone but me so I’ll just try and hit the highlights.
The best experience I had was learning Captain Sonar and then playing it four times in a row. I went in knowing it was a real-time game with dry erase markers. I found out it was a game of two submarines trying to blow each up with four players manning each submarine. It was an intense, really fun experience. With the requirement of eight players to really make it work, I’d never buy it but I’d definitely play it again. I might actually never pass up a game :D
I got a chance to play Echidna Shuffle, which I don’t think has actually been formally released. It’s a very simple Pick-Up-and-Deliver game for kids with incredibly cute components while there are a lot of neat design choices. I’m pretty sure adults who focus on blocking plays rather than deliver would stall the game out big time, although I’m not sure that’s a winning strategy unless your opponents rage quit. But I’m seriously thinking about getting the game for our son.
And the last game I played at RinCon was a three-player game of For Sale, a game I take to every event I go to anymore, and it came down to a three-way tie. The winner broke the tie by having one two-bit coin left from the first half. That was a great way to end my RinCon.
I got in eighteen separate plays over the day and a half I was at RinCon and I learned seven different games. I picked up a used copy of Turbo Taxi, which I think our son might have fun with, and won a copy of Dungeon Rush. I had a good time :)