My first impression of Tussie-Mussie was that it was a set collection game with bog standard mechanics and a pleasing theme and very clean graphic design. My further plays have only reinforced this impression.
And stating that the theme and layout are the strongest part of the game isn’t a jab at Tussie-Mussie. They are the difference between making the game a bland experience and an enjoyable one.
Frankly, I think that Tussie-Mussie is an ideal casual game. Very easy to teach and short to play with some things to think about. Luck definitely can be a deciding factor but that’s not a game killer for a short, casual game.
These days, there are a lot of really solid casual games. I do hope Tussie-Mussie gets published but I don’t know if it will stand out. I do wonder how it would have done if it come out ten years ago.
Tussie-Mussie is one of the rare games that I seriously thinking of going the extra step of getting printed in color, going beyond our black and white home printer. Because that’s what will make non-gamers interested (we are talking pictures of flowers and ribbons, after all) and I think one play will make them want more plays.