I started off with Wingspan, which I’ve been wanting to try because I quite like Tussie Mussie. And the promise of Elizabeth Hargrave’s earlier design did not disappoint. Wingspan is the better game of her so-far two and there’s a lot more game. You build up a tableau of birds but you get fewer actions every round,
While Wingspan wasn’t billed to me as an engine builder, that’s what it really made me think of. There are enough random elements, particularly the bird food dice tower, that made me wonder if the random elements could be too swingy but I really enjoyed the game. I definitely want to play it again.
The heaviest game I played was Heaven & Ale, which is a game about Medieval beer brewing. It was almost insistently counter-intuitive. You don’t build up points but various supplies that get crunched into a simple formula to create points at the end of the game. It was a very interesting process but I’m not sure if the game was fun or if trying to parse the system was fun. Heaven & Ale is a game where I know it’s clever but clever can fool you into thinking clever is good.
The last and simplest game I learned was Reef, which has absolutely nothing to do Reef Encounter. It is really an abstract themed around building a coral reef with chunky, stackable pieces. You either draw a card or play a cards. Cards let you place two of those chunky pieces and score points if you match a pattern on the card. It was jolly good fun and I can see it as a game my family would enjoy.
Sometimes, I end up playing lots of little games. This was more playing a few middle-sized games and it worked out well.